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Extruding polygon components
Lesson 1: Modeling a polygonal mesh
Adding polygons to a mesh
Bridging between edges
Next
you’ll connect the lower front region to the helmet mesh. You can
create meshes that bridge between one or more border edges of a
mesh using the Bridge feature (
Edit Mesh > Bridge).
When using the bridge feature you must ensure
that:
- the
edges to be bridged are in the same polygon mesh. That is, you must combine
the two meshes into one using the Combine feature,
before you perform the bridge.
- you
select an equal number of border edges on either side of the region
to be bridged.
To
combine the two meshes into one
- In
the perspective view, right-click the mesh and select Object
Mode from the marking menu that appears.
- Select
the helmet mesh, and then shift-select the lower front mesh, so both
meshes are selected.
- Select
Mesh > Combine.
The
two meshes are combined into one. When you select either object now,
the other is also selected because they are in the same mesh.
The edge of the mesh on the lower front region
of the helmet is comprised of five edges. The corresponding region
on the side region of the helmet only has three. You can increase
the number of edges on the lower side region by inserting two edge
loops across the mesh. Inserting two edge loops in this region of
the mesh also divides the large faces so they better match the size of
the other faces on the rest of the mesh.
To
insert edge loops on the side region of the helmet
- Select
Edit Mesh > Insert Edge Loop Tool > .
The Insert Edge Loop Tool settings
editor appears.
- In
the tool settings editor, set the following options:
- Maintain
Position: Relative distance from edge
- In
the perspective view, click-drag the edge on the side region of
the helmet near the bottom of the edge as indicated in the image
below. Without releasing the mouse button, drag the mouse upwards
about one third of the distance along the edge and then release
the mouse button to insert the edge loop.
NoteClick-dragging an edge when using the Relative option
inserts an edge loop that closely matches the existing edge layout
on the mesh. That is, the lower region of the mesh is much wider
near the front than at the rear. The Relative setting
adjusts the position of the edge loop locator based on this topology
so is ideal in these situations. When you click-drag using the Relative option,
remember to click near the edge whose layout you want the edge loop
to match.
- With
the Insert Edge Loop Tool still
active, click-drag the side region of the helmet near the top of
the same edge and insert a second edge loop about two thirds of
the distance along the edge.
- Press
the q key to return to selection mode, and click anywhere off the mesh
to unselect the edges.
Now that you’ve inserted the necessary edges,
you can proceed with creating the bridge.
To
bridge between the lower front and side region of the helmet
- Choose
Select > Select Border Edge Tool and
then click the border edges on both the lower front as well as the
side region of the mesh where you want the bridging mesh to be constructed.
(You should have five edges selected on either side).
TipWhen you select border edges using the Select
Border Edge Tool you can click on the first and last
edge in a series on one side of the bridge and the tool will select
the edges in between.
- Select
Edit Mesh > Bridge > .
- In
the Bridge Options window,
set the Divisions to 0, then click
the Bridge button to create the
bridge.
- Press
the q key to return to select mode, and click anywhere off the mesh to
unselect the edges.
NoteIf your bridge appears to twist or cross
over itself it indicates that the two meshes have their surface
normals mismatched. In this particular case it likely indicates
that you did not create the original profile shape for the lower front
by placing the six vertices in a counter-clockwise direction.
If this occurs you must undo your steps to the
point immediately before you combined the two meshes and then reverse
the surface normals on only the lower front section by selecting
it and then selecting
Normals > Reverse.
You can then redo the instructions in this section as required.