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Home: Autodesk Maya Online Help
Label or rename your character’s joints
Use full body IK
Create the full body IK system for your character
User Guide
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Rigging
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Character Setup
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Skeletons
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Use full body IK
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Create and use full body IK
Topics in this section
Create the full body IK system for your character
Pin and unpin your character’s effectors
Pose and animate your character with full body IK
Examples: Working with full body IK
Troubleshoot full body IK
Create auxiliary pivots
Create floor contacts for your character’s hands and feet
Create auxiliary effectors