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Subdivides a face, creating multiple quads or triangles (according to the mode) for each input face.

In quad mode, a point is created at the center of each face and midpoints are inserted on all existing face edges. New faces are built by adding edges from the new midpoints to the new center point. In triangle mode, only the center point is created; the existing vertices are then connected to this new center point to form the new faces.

Node nameParentsMFn typeCompatible function sets
polySubdFacepolyModifierkPolySubdFacetkBase
kNamedObject
kDependencyNode
kMidModifier
kPolySubdFacet

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveUV, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (5)

divisions, divisionsU, divisionsV, mode, subdMethod

Long name (short name)TypeDefaultFlags
divisions (dv) integer1outputinputconnectablestorablekeyable
The number of subdivision steps to perform. A square face will be subdivided into 4^(divisions) faces in quad mode, 4*3^(divisions-1) in triangle mode.
divisionsU (duv) integer1outputinputconnectablestorablekeyable
The number of subdivision steps to perform along U direction. A square face will be subdivided into 4^(divisions) faces in quad mode, 4*3^(divisions-1) in triangle mode.
divisionsV (dvv) integer1outputinputconnectablestorablekeyable
The number of subdivision steps to perform along V direction. A square face will be subdivided into 4^(divisions) faces in quad mode, 4*3^(divisions-1) in triangle mode.
mode (m) enum0outputinputconnectablestorablekeyable
Specifies the subdivision mode : 0=quads, 1=triangles
subdMethod (sbm) enum0outputinputconnectablestorablekeyable
Type of subdivision to use 0 - exponential - traditional subdivision 1 - linear - number of faces per edge grows linearly