Go to: Related nodes. Attributes.

Moves the input UV coordinates in texture space. The mapping is manipulated without affecting the 3D geometry of the object.

Node nameParentsMFn typeCompatible function sets
polyMoveUVpolyModifierkPolyMoveUVkBase
kNamedObject
kDependencyNode
kMidModifier
kPolyMoveUV

Related nodes

polyTweak, polyTweakUV, polyMapCut, polyMapDel, polyMapSew, polyNormal, polyMoveFacetUV, polyFlipEdge, polySmoothFace, polySmooth, polyReduce, polyDelFacet, polyDelVertex, polyMergeFace, polySplit, polyAppendVertex, polySubdFace, polyCollapseF, polyCloseBorder, polyAppend, polyCollapseEdge, polyTriangulate, polyDelEdge, polyMergeEdge, polyColorPerVertex, polyNormalPerVertex, deleteUVSet, polySeparate

Attributes (17)

axisLen, axisLenX, axisLenY, compId, pivot, pivotU, pivotV, random, randomSeed, rotationAngle, scale, scaleU, scaleV, translate, translateU, translateV, uvSetName

Long name (short name)TypeDefaultFlags
translate (t) double20.0, 0.0outputinputconnectablestorablekeyable
Translation vector.
translateU (tu) double0.0outputinputconnectablestorablekeyable
Translation U coord.
translateV (tv) double0.0outputinputconnectablestorablekeyable
Translation V coord.
rotationAngle (ra) angle (double)0.0degoutputinputconnectablestorablekeyable
Angle of rotation.
pivot (pvt) double20.5, 0.5outputinputconnectablestorablekeyable
The pivot for scaling and rotation.
pivotU (pvu) double0.0outputinputconnectablestorablekeyable
Pivot U coord.
pivotV (pvv) double0.0outputinputconnectablestorablekeyable
Pivot V coord.
scale (s) double21.0, 1.0outputinputconnectablestorablekeyable
Scaling vector.
scaleU (su) double0.0outputinputconnectablestorablekeyable
Scaling U coord.
scaleV (sv) double0.0outputinputconnectablestorablekeyable
Scaling V coord.
random (ran) float0.0outputinputconnectablestorablekeyable
Random value, added to all parameters.
randomSeed (rs) integer0outputinputconnectablestorablehidden
Random seed for this node. Computed automatically.
axisLen (l) double21.0, 1.0outputinputconnectablestorable
AxisLen vector, used to draw the manip handles.
axisLenX (lx) double0.0outputinputconnectablestorable
AxisLen X coord.
axisLenY (ly) double0.0outputinputconnectablestorable
AxisLen Y coord.
compId (cid) integer0outputconnectablehidden
Which component to place the manip on (for interaction purposes only).
uvSetName (uvs) stringNULLoutputinputconnectablestorablekeyable
The name of the uv set to work on