#include<kfbxsurfacematerial.h>
A material is attached to an instance of classKFbxGeometryby calling KFbxGeometry::AddMaterial(). Materials can be shared among many instances of classKFbxGeometry.
Definition at line65of filekfbxsurfacematerial.h.
Standard Material Property Names | |
| static char const * | sShadingModel |
| static char const * | sMultiLayer |
| static char const * | sEmissive |
| static char const * | sEmissiveFactor |
| static char const * | sAmbient |
| static char const * | sAmbientFactor |
| static char const * | sDiffuse |
| static char const * | sDiffuseFactor |
| static char const * | sSpecular |
| static char const * | sSpecularFactor |
| static char const * | sShininess |
| static char const * | sBump |
| static char const * | sNormalMap |
| static char const * | sTransparentColor |
| static char const * | sTransparencyFactor |
| static char const * | sReflection |
| static char const * | sReflectionFactor |
Material Properties | |
| void | Reset() |
| Reset the material to default values. | |
| KFbxPropertyString | GetShadingModel() const |
| Get material shading model. | |
| KFbxPropertyBool1 | GetMultiLayer() const |
| Get multilayer state. | |
| void Reset | ( | ) |
Reset the material to default values.
| KFbxPropertyString GetShadingModel | ( | ) | const |
Get material shading model.
| KFbxPropertyBool1 GetMultiLayer | ( | ) | const |
Get multilayer state.