#include<kfbxsurfacelambert.h>
A material is attached to an instance of classKFbxGeometryby calling KFbxGeometry::AddMaterial(). Materials can be shared among many instances of classKFbxGeometry.
Definition at line63of filekfbxsurfacelambert.h.
Material properties | |
| KFbxPropertyDouble3 | GetEmissiveColor() const |
| Get the emissive color property. | |
| KFbxPropertyDouble1 | GetEmissiveFactor() const |
| Get the emissive factor property. | |
| KFbxPropertyDouble3 | GetAmbientColor() const |
| Get the ambient color property. | |
| KFbxPropertyDouble1 | GetAmbientFactor() const |
| Get the ambient factor property. | |
| KFbxPropertyDouble3 | GetDiffuseColor() const |
| Get the diffuse color property. | |
| KFbxPropertyDouble1 | GetDiffuseFactor() const |
| Get the diffuse factor property. | |
| KFbxPropertyDouble3 | GetBump() const |
| Get the bump property. | |
| KFbxPropertyDouble3 | GetTransparentColor() const |
| Get the transparent color property. | |
| KFbxPropertyDouble1 | GetTransparencyFactor() const |
| Get the transparency property. | |
| KFbxPropertyDouble3 GetEmissiveColor | ( | ) | const |
Get the emissive color property.
| KFbxPropertyDouble1 GetEmissiveFactor | ( | ) | const |
Get the emissive factor property.
This factor is used to attenuate the emissive color.
| KFbxPropertyDouble3 GetAmbientColor | ( | ) | const |
Get the ambient color property.
| KFbxPropertyDouble1 GetAmbientFactor | ( | ) | const |
Get the ambient factor property.
This factor is used to attenuate the ambient color.
| KFbxPropertyDouble3 GetDiffuseColor | ( | ) | const |
Get the diffuse color property.
| KFbxPropertyDouble1 GetDiffuseFactor | ( | ) | const |
Get the diffuse factor property.
This factor is used to attenuate the diffuse color.
| KFbxPropertyDouble3 GetBump | ( | ) | const |
Get the bump property.
This property is used to perturb the surface normal, creating the illusion of a bumpy surface.
| KFbxPropertyDouble3 GetTransparentColor | ( | ) | const |
Get the transparent color property.
This property is used to make a surface more or less transparent.
| KFbxPropertyDouble1 GetTransparencyFactor | ( | ) | const |
Get the transparency property.
This property is used to make a surface more or less opaque (0 = opaque, 1 = transparent).