#include<kfbxsurfacelambert.h>
A material is attached to an instance of classKFbxGeometryby calling KFbxGeometry::AddMaterial(). Materials can be shared among many instances of classKFbxGeometry.
Definition at line59of filekfbxsurfacelambert.h.
Material properties | |
KFbxPropertyDouble3 | GetEmissiveColor() const |
Get the emissive color property. | |
KFbxPropertyDouble1 | GetEmissiveFactor() const |
Get the emissive factor property. | |
KFbxPropertyDouble3 | GetAmbientColor() const |
Get the ambient color property. | |
KFbxPropertyDouble1 | GetAmbientFactor() const |
Get the ambient factor property. | |
KFbxPropertyDouble3 | GetDiffuseColor() const |
Get the diffuse color property. | |
KFbxPropertyDouble1 | GetDiffuseFactor() const |
Get the diffuse factor property. | |
KFbxPropertyDouble3 | GetBump() const |
Get the bump property. | |
KFbxPropertyDouble1 | GetBumpFactor() const |
Get the bump factor property. | |
KFbxPropertyDouble3 | GetTransparentColor() const |
Get the transparent color property. | |
KFbxPropertyDouble1 | GetTransparencyFactor() const |
Get the transparency property. |
KFbxPropertyDouble3 GetEmissiveColor | ( | ) | const |
Get the emissive color property.
KFbxPropertyDouble1 GetEmissiveFactor | ( | ) | const |
Get the emissive factor property.
This factor is used to attenuate the emissive color.
KFbxPropertyDouble3 GetAmbientColor | ( | ) | const |
Get the ambient color property.
KFbxPropertyDouble1 GetAmbientFactor | ( | ) | const |
Get the ambient factor property.
This factor is used to attenuate the ambient color.
KFbxPropertyDouble3 GetDiffuseColor | ( | ) | const |
Get the diffuse color property.
KFbxPropertyDouble1 GetDiffuseFactor | ( | ) | const |
Get the diffuse factor property.
This factor is used to attenuate the diffuse color.
KFbxPropertyDouble3 GetBump | ( | ) | const |
Get the bump property.
This property is used to perturb the surface normal, creating the illusion of a bumpy surface.
KFbxPropertyDouble1 GetBumpFactor | ( | ) | const |
Get the bump factor property.
This factor is used to make a surface more or less bumpy.
KFbxPropertyDouble3 GetTransparentColor | ( | ) | const |
Get the transparent color property.
This property is used to make a surface more or less transparent.
KFbxPropertyDouble1 GetTransparencyFactor | ( | ) | const |
Get the transparency property.
This property is used to make a surface more or less opaque (0 = opaque, 1 = transparent).