To load FBX files into the Viewer, do the one of the following:
Use the Transport Controls to frame advance, play, loop, eject or switch to full screen.
Display mode | Description |
---|---|
Wireframe | Displays selected objects as wireframe. |
Flat | Displays selected objects using a constant color. This option ignores light sources in a scene, and overrides any custom shading, textures, and materials applied using the Shader settings. |
Lighted | Displays selected objects using their custom shaders created in the Shader settings. Textures do not display. |
Textures | Displays selected objects with their applied textures. This option is available only when the Lighted option is selected, in which case Use Textures is active by default. |
Shaders | Displays selected objects using the default shader. This option is available only when the Lighted option is selected, in which case Use Shaders is active by default. |
Shaders and Textures | Displays selected objects with both the default shader and their applied textures. |
Viewing mode | Description |
---|---|
Normal | Sets the current camera view to Normal Display mode, which shows all assets. Normal is the default viewing mode. |
Models only | Sets the current camera view to Models Only mode, which displays models only and hides all Nulls, lights, cameras, and other elements. |
X-Ray | Sets the current camera view to X-Ray mode, which shows a model's skeleton, Nulls, and elements. |
See FBX Viewer controls for more information.
The Take name, Camera view, Display mode, and Viewing mode, lights, devices and real time frame rate display in the top left corner.
Viewing multiple FBX files simultaneously
You can open multiple instances of the FBX Viewer at the same time. This is useful when you want to compare takes from the same file or the result of a file conversion.
Two FBX Viewers A. playing Take 001 B. playing Take 2
The players play the animations in sync, since the Share checkbox is active.