A KFbxNode object
is usually paired with another object which is one of the elements
in the scene, that is, for a KFbxCamera object,
a KFbxLight object,
a KFbxMesh object,
a KFbxNurb object,
etc. This second object is called the node attribute:
The node object stores generic data for
any scene element (translation, rotation, scaling, etc.).
The node attribute object stores data
specific to a camera, light, mesh, NURBS, etc.
Corresponding to each node attribute
class is a node attribute type, e.g., eCamera, eLight, eMesh, eNURB.
For a complete list, see KFbxNodeAttribute::EattributeType.
To get a pointer to the node attribute
(object) of a particular node (object), call the node’s getAttribute() member function (see KFbxNode::GetNodeAttribute()).