#include
<kfbxlibrary.h>
Shading objects are objects of class KFbxTexture, KFbxSurfaceMaterial, and KFbxLight.
Definition at line 55 of file kfbxlibrary.h.
Public Member Functions |
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KFbxLibrary * | GetParentLibrary (void) const |
Returns a pointer to the parent library if
one exists. |
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void | SystemLibrary (bool pSystemLibrary) |
Sets whether not this library is a system
library. |
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bool | IsSystemLibrary () const |
Returns whether or not this library is a
system library. |
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void | LocalizationBaseNamePrefix (const char *pPrefix) |
The prefix must not include the dash and
language code, nor can it contain the extension. |
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KString | LocalizationBaseNamePrefix () const |
Retrieves the localization prefix. |
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bool | AddSubLibrary (KFbxLibrary *pSubLibrary) |
Adds a sub-library. |
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bool | RemoveSubLibrary (KFbxLibrary *pSubLibrary) |
Removes a sub-library. |
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int | GetSubLibraryCount (void) const |
Returns the total number of sub-libraries.
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KFbxLibrary * | GetSubLibrary (int pIndex) const |
Returns the sub-library at the specified
index. |
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KFbxObject * | CloneAsset (KFbxObject *pToClone, KFbxObject *pOptionalDestinationContainer=NULL) const |
Clones the specified asset. |
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bool | ImportAssets (KFbxLibrary *pSrcLibrary) |
Transfers ownership from the source library
to this library for any assets passing through the filter. |
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bool | ImportAssets (KFbxLibrary *pSrcLibrary, const KFbxCriteria &pAssetFilter) |
Transfers ownership from the source library
to this library for any assets passing through the filter. |
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template<class T> | |
T * | InstantiateMember (T const *pFBX_TYPE, const KFbxObjectFilter &pFilter, bool pRecurse=true, KFbxObject *pOptContainer=NULL) |
Returns a new instance of a library member.
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KFbxLocalizationManager & | GetLocalizationManager () const |
Returns the localization manager for the
library. |
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virtual const char * | Localize (const char *pID, const char *pDefault=NULL) const |
Localization helper function. |
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bool | AddShadingObject (KFbxObject *pShadingObject) |
Adds a shading object. |
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bool | RemoveShadingObject (KFbxObject *pShadingObject) |
Removes a shading object. |
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int | GetShadingObjectCount (void) const |
Returns the total number of shading objects.
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KFbxObject * | GetShadingObject (int pIndex) const |
Returns the shading object at the specified
index. |
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int | GetShadingObjectCount (const KFbxImplementationFilter &pCriteria) const |
Returns the number of shading objects
according to their implementations. |
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KFbxObject * | GetShadingObject (int pIndex, const KFbxImplementationFilter &pCriteria) const |
Returns a handle on the shading object at
the specified index that corresponds to the given filtering
parameters. |
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Static Public Member Functions |
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static KFbxCriteria | GetAssetCriteriaFilter () |
Returns a criteria filter which you can use
to filter objects when iterating items in the library. |
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static KFbxCriteria | GetAssetDependentsFilter () |
Returns a filter which you should use when
you clone / export objects. |
KFbxLibrary* GetParentLibrary | ( | void | ) | const |
Returns a pointer to the parent library if one exists.
Reimplemented from KFbxObject.
void SystemLibrary | ( | bool | pSystemLibrary | ) |
Sets whether not this library is a system library.
pSystemLibrary | A flag which indicates whether or not this library is a system library. |
bool IsSystemLibrary | ( | ) | const |
Returns whether or not this library is a system library.
void LocalizationBaseNamePrefix | ( | const char * | pPrefix | ) |
The prefix must not include the dash and language code, nor can it contain the extension.
But if you want, it can contain a folder or sub-folder, such as: locales/mydocloc. This is resolved using the XRef Manager, with priority given to the library's ".fbm" folder, if one exists.
pPrefix | New prefix to be set. |
KString LocalizationBaseNamePrefix | ( | ) | const |
Retrieves the localization prefix.
bool AddSubLibrary | ( | KFbxLibrary * | pSubLibrary | ) |
Adds a sub-library.
pSubLibrary | The sub-library to be added. |
True
if adding the sub-library is successful,
returns false
if not.bool RemoveSubLibrary | ( | KFbxLibrary * | pSubLibrary | ) |
Removes a sub-library.
pSubLibrary | The sub-library to be removed. |
True
if the sub-library is removed,
false
if not.int GetSubLibraryCount | ( | void | ) | const |
Returns the total number of sub-libraries.
KFbxLibrary* GetSubLibrary | ( | int | pIndex | ) | const |
Returns the sub-library at the specified index.
pIndex | The sub-library index. |
KFbxObject* CloneAsset | ( | KFbxObject * | pToClone, | |
KFbxObject * | pOptionalDestinationContainer =
NULL |
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) | const |
Clones the specified asset.
pToClone | The asset to be cloned. | |
pOptionalDestinationContainer | The container for the asset copy. |
Referenced by InstantiateMember().
static KFbxCriteria GetAssetCriteriaFilter | ( | ) | [static] |
Returns a criteria filter which you can use to filter objects when iterating items in the library.
Only real 'assets' are returned, rather than FBX support objects. This currently includes lights, environments, materials and textures (maps). This is typically used to IMPORT from a library.
static KFbxCriteria GetAssetDependentsFilter | ( | ) | [static] |
Returns a filter which you should use when you clone / export objects.
This filters out objects that should remain in the asset library.
Use this to EXPORT from a library (or CLONE from a library).
bool ImportAssets | ( | KFbxLibrary * | pSrcLibrary | ) |
Transfers ownership from the source library to this library for any assets passing through the filter.
It is assumed that name conflicts and other details have been resolved beforehand.
External asset files required by the assets are copied (not moved). It's up to the owner of the source library to clean up the files if the files are not on a read-only transport. If this document hasn't been committed yet, the assets will not be copied.
Returns true if no filtered assets were skipped. If no assets pass through the filter, it returns true, because nothing has been skipped.
This may leave the source library in an invalid state. For example, the source library would be in an invalid state if you had decided to transfer texture objects to the library, but materials were kept in the source library.
To safeguard against this, the transfer disconnects objects, and thus materials are left without textures.
When you transfer an object, all its dependents come with it. If you move a material, it takes the associated textures as well. Although if you moved a texture, the material would not be transferred with it.
pSrcLibrary | The source library to be imported. |
True
if no filtered assets are skipped.bool ImportAssets | ( | KFbxLibrary * | pSrcLibrary, | |
const KFbxCriteria & | pAssetFilter | |||
) |
Transfers ownership from the source library to this library for any assets passing through the filter.
It is assumed that name conflicts and other details have been resolved beforehand.
External asset files required by the assets are copied (not moved). It's up to the owner of the source library to clean up the files if the files are not on a read-only transport. If this document hasn't been committed yet, the assets will not be copied.
Returns true if no filtered assets were skipped. If no assets pass through the filter, it returns true, because nothing has been skipped.
This may leave the source library in an invalid state. For example, the source library would be in an invalid state if you had decided to transfer texture objects to the library, but materials were kept in the source library.
To safeguard against this, the transfer disconnects objects, and thus materials are left without textures.
When you transfer an object, all its dependents come with it. If you move a material, it takes the associated textures as well. Although if you moved a texture, the material would not be transferred with it.
pSrcLibrary | The source library to be imported. | |
pAssetFilter | The asset filter. |
True
if no filtered assets are skipped.T * InstantiateMember | ( | T const * | pFBX_TYPE, | |
const KFbxObjectFilter & | pFilter, | |||
bool | pRecurse = true , |
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KFbxObject * | pOptContainer =
NULL |
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) | [inline] |
Returns a new instance of a library member.
This instantiates the first object found that matches the filter.
pFBX_TYPE | The type of member | |
pFilter | A user specified filter | |
pRecurse | A flag that indicates whether to check sub-libraries | |
pOptContainer | Optional container for the cloned asset |
Definition at line 289 of file kfbxlibrary.h.
References CloneAsset(), FBX_TYPE, KFbxCollection::GetMember(), KFbxCollection::GetMemberCount(), InstantiateMember(), KFbxObjectFilter::Match(), and NULL.
Referenced by InstantiateMember().
KFbxLocalizationManager& GetLocalizationManager | ( | ) | const |
Returns the localization manager for the library.
virtual const char* Localize | ( | const char * | pID, | |
const char * | pDefault = NULL |
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) | const [virtual] |
Localization helper function.
Calls the FBX SDK manager implementation. Sub-classes that manage their own localization can over-ride this function.
pID | The identifier for the text to localize. | |
pDefault | The default text. Uses pID if NULL. |
Reimplemented from KFbxObject.
bool AddShadingObject | ( | KFbxObject * | pShadingObject | ) |
Adds a shading object.
pShadingObject | The shading object to be added. |
bool RemoveShadingObject | ( | KFbxObject * | pShadingObject | ) |
Removes a shading object.
pShadingObject | The shading object to be removed. |
int GetShadingObjectCount | ( | void | ) | const |
Returns the total number of shading objects.
KFbxObject* GetShadingObject | ( | int | pIndex | ) | const |
Returns the shading object at the specified index.
pIndex | Shading object index. |
int GetShadingObjectCount | ( | const KFbxImplementationFilter & | pCriteria | ) | const |
Returns the number of shading objects according to their implementations.
pCriteria | Filtering criteria that identifies what kind of implementations to consider. |
KFbxObject* GetShadingObject | ( | int | pIndex, | |
const KFbxImplementationFilter & | pCriteria | |||
) | const |
Returns a handle on the shading object at the specified index that corresponds to the given filtering parameters.
pIndex | Shading object index. | |
pCriteria | Filtering criteria that identifies what kind of implementations to consider. |