Create a ball corner surface between three fillets and a primary surface.
This tool simplifies the task of creating ball corners.
Given the following conditions:
- Three transitional surfaces (fillets) intersect at a corner with a primary surface.
- Two boundaries (or curves on surface) on the primary surface overlap the boundaries of two different transitional surfaces.
the following steps will produce a clean result.
Create a ball corner surface between fillets
- Choose Surfaces > Ball Corner.
- Select the three intersecting transitional surfaces.
- Press the button.
- Select the primary surface.
- Press the button.
The transitional surfaces are highlighted in purple, the primary surface is highlighted in yellow, and small red arrows appear,
indicating the intersection points.
- If more than two intersections are found, you must click on two of the arrows to specify the intersections that will correspond
to two corners of the ball corner surface, and then press the button.
The input surfaces are trimmed at their intersections, the ball corner surface is built, and the option box pops open.
- Adjust the (to shrink or expand the top edge of the ball corner).
- Choose a level of and turn on .
- Turn on and use the Explicit Control sliders to adjust the degree and number of spans (in both U and V direction) on the ball corner
until the desired continuity is achieved. Or just try increasing the value.
Note
You will only see the option if is off, and is or .
Every time the value of an option changes, the curves on surface that were created on the input surfaces update, the surfaces
are re-trimmed (if needed), and the ball corner surface is rebuilt (if is turned on).
The ball corner surface is also rebuilt if the input fillet surfaces are modified.
See Troubleshooting trimmed surfaces.