Mesh > Mesh Edge Reconstruct
 
 
 

Creates clean sharp edges over areas of high curvature in a mesh, or reconstructs the edge where two meshes meet, or the edge where a mesh meet one or more surfaces.

The edges on the mesh(es) are rebuilt as NURBS skin surfaces.

Mesh Edge Reconstruct Control

Surface edge distance

Radius of the tube that defines the region where the surfaces are built.

Sampling factor

This value multiplies the Sample edge distance to specify the maximum distance from the outside of the tube that are included in the calculations.

Ensure that this distance covers mostly flat regions, and does not include other sharp features.

Create Fillet

Turn on this option to build a fillet between the NURBS surfaces that meet along the reconstructed edge.

Fillet Type

Constant Radius – Builds a circular fillet of constant radius.

Chordal – Builds a fillet with a constant distance between the two edges of the fillet.

Fillet Radius

This option appears when Fillet Type is set to Constant Radius and lets you set the radius of the fillet. This value must be smaller than the Surface Edge Distance value.

Fillet Chordal Distance

This option appears when Fillet Type is set to Chordal and lets you set the distance.

See Also