In this section, you will continue to build the lamp stand from cylinders.
Watch Part 2 of the tutorial.
Next, align the cylinder to the grid in the Back view, to make the cylinder look like it is sitting on the ground. To do this accurately, you need to set the pivot point of the cylinder.
When scaling or rotating an object, the transformation is applied about the object’s pivot point. When moving and snapping an object, it is the pivot point that is snapped to the specified position.
The pivot point is indicated by a small green icon. This is displayed only when the object is picked. By default, the pivot is at the center of the primitive.
The position of the pivot is modified using the Transform > Local > Set Pivot tool.
Hold the and (Windows) or and (Mac) keys down together to turn on curve snapping.
The pivot point snaps precisely onto the bottom edge of the cylinder.
Release the and (Windows) or and (Mac) keys and the mouse button.
Next, move the cylinder onto the grid.
Drag the cylinder to the origin.
Release the (Windows) or (Mac) key to turn off grid snap mode.
The cylinder now has a convenient pivot point location. To save time, copy this cylinder and then move and scale it to create the other components.
Your screen appears not to have changed. However, a second cylinder has been placed in the same location as the first, and is selected, ready to be moved or scaled.
As the cylinder is already selected, you do not need to click the cylinder to move it.
Next, snap this cylinder to the top of the first cylinder.
Hold down the and (Windows) or and (Mac) keys together to turn on curve snapping. Click the top edge of the original cylinder with the .
The second cylinder moves to the top of the first cylinder.
Release the and (Windows) or and (Mac) key to turn off curve snap mode.
The same technique can be used to create the main pillar of the lamp stand.
followed by Edit > Paste
to create a third cylinder.
A third cylinder is created in the same position as the second, and is active, ready to be moved.
Next, build the angled arm of the lamp.
followed by Edit > Paste.
The Transform > Rotate tool is used to rotate an object around its pivot point. The axis of rotation is determined by which mouse button you use:
Add one more cylinder to complete the design of the arm.
You have now completed the modeling for the base and the arm.