Allows you to scale the picked objects uniformly along all axes.
Scaling changes the size of objects by changing their scale proportionally in all three dimensions. You can also apply scaling to an image plane’s two dimensions. You can type a value that applies to all dimensions equally or use different mouse buttons to apply to different dimensions.
The effect of a scale operation depends the location of the scale pivot point of the object and the addressing mode, relative, or absolute.
For information about using absolute and relative addressing, see Absolute and relative addressing.
By default, all geometry has an initial scale factor of 1, meaning 100% of its size.