Part 6: Control Button
 
 
 

There are four Control Buttons, so you will start by creating only one, and then later duplicate it to create the other three.

Each button is symmetrical, so to save time, you will only build one half of one button, and use mirroring to create the other half.

The dimensions for the buttons are shown below.

The button surfaces will be created using the Revolve, and Round tools.

Opening the tutorial file (optional)

If you successfully completed Part 5, proceed to the next step: Control Button Revolved Surface below.

If you were not successful in part 5, open the file called MP3Player_part6.wire, located in the wire directory of the CourseWare project. This file contains the completed model from Part 5.

Watch Part 6 of the tutorial.

Control Button Revolved Surface

First, you will create the outline circles for the button design.

  1. Maximize the Top window
  2. Choose Layers > New to create a layer. Change the name of the layer to Control Buttons.

  3. Choose Curves > Keypoint Curve Toolbox , then Keypoint Curve Tools > Circular Arc . You are prompted to enter the center of the circle.

    Type in 0 to place the center of the circle at the origin.

    You are prompted to enter a point on the radius of the circle.

    Type in 17.5 to create a circle with a radius of 17.5 mm.

  4. Choose Curves > Keypoint Curve Toolbox, then Keypoint Curve Tools > Circular Arc again, and create a circle with the center at the origin and a radius of 11 mm.

    Now you will use these circles to create an arc for the top surface of the buttons.

    Maximize the Left window and zoom into the right-hand side of the circles. You will use the Keypoints on the two circles to locate the arc.

  5. Choose Curves > Keypoint Curve Toolbox , then Keypoint Curve Tools > Arcs > Arc (Three Point) . You will be prompted to place the start point of the arc. Use point snap ( (Windows) or (Mac) key) and select the keypoint on the inner circle.

    When prompted for the next point on the arc, select an approximate location for the peak of the curve. This doesn’t need to be accurate, as later you will set the radius of the arc accurately using the Information window.

    When prompted to place the end point of the arc, use the point snap ( (Windows) or (Mac) key) again and choose the keypoint on the large circle.

    The arc is created at an approximate radius, but with an accurate start and end point.

  6. With the arc still selected, choose Windows > Information > Information Window .

    Open the Attributes section, and change the Arc Length/Radius to 10.

    The radius is changed, but the end points remain in the same locations.

    Now you will move the arc up to raise the button surface above the casing.

  7. With the arc still selected, choose Transform > Move and type in 0,0,0.75 to move the arc up 0.75mm in the z-direction.

  8. Maximize the Top window. Leave the curve selected, as it will now be used to create a revolved surface.

  9. Choose Surfaces > Revolve and double-click the icon to open the option window.

    Change the Sweep Angle to 45, and ensure that Axes is set to Global, then click Go.

    TipWhen revolving a smaller amount, you can reduce the number of sections to reduce the isoparms in the revolved surface.

    The revolved surface is created.

    Now you will temporarily hide the revolved surface and the arc, to make it easier to work on the outline curves.

  10. Choose Pick > Object and select the surface and the arc.

  11. Choose ObjectDisplay > Invisible to temporarily hide the surface and the curves.

Creating the Control Button Draft Surfaces

Now you will trim the two circles to create the button outline.

  1. Choose Curves > Keypoint Curve Toolbox , then Keypoint Curve Tools > Break & Join > Break Curve at Keypoint .

    Click the top keypoint of the outer curve.

    Still in the Break at Keypoint tool, click the top keypoint of the inner curve.

    The curve is split, and the top right-hand segments now have keypoints at their centers.

    You will now break the curves at these keypoints to create a 45 degree segment.

    Click the middle keypoint of each curve to break it into 45 degree segments.

  2. Choose Pick > Object and select the parts of the circles you don’t need.

  3. Press the key to delete the curves.

Trimming Curves

Next, you will trim the two arcs and the line to create the outline of a single button.

  1. Choose Curves > Keypoint Curve Toolbox , then Keypoint Curve Tools > Lines > Line and snap to the grid points ( (Windows) or (Mac) key) to create a horizontal line. You will create the line over-long so that it can be used for trimming.

  2. Choose Transform > Move and type in 0,1 to move the line up by 1 mm in the y-axis.

  3. Choose Curve Edit > Curve Section .

    You will be prompted to select a curve to trim. Click both arcs, above the line and click the GO button

    You will be prompted to select the trimming curves. Choose the line.

    The arcs are trimmed.

  4. Choose Curve Edit > Curve Section again and this time choose the line. Make sure you select the curve in between the arcs, to keep that part of the line.

    When prompted to select the trimming curves, first choose the outer arc.

    Then choose the inner arc to complete the trimming.

Creating the Draft Surfaces

  1. Maximize the Perspective window.

  2. Choose Pick > Object and select all the curves.

  3. Choose Surfaces > Draft Surfaces > Draft/Flange and double-click to open the option window.

    Modify the settings to Draft Angle -2 degrees, and a Surface Depth of 2 mm

    TipThe pull direction may be set to –z from the last Draft operation. Click the dotted blue line to make sure the pale blue arrow is pointing upwards in a positive z direction.

    NoteDepending on your curves, you may need to change the Draft Angle to +2 to get the side walls falling inwards with the draft.
  4. Choose ObjectDisplay > Visible to make the revolved surface of the button visible again.

Intersecting and trimming the buttons

Now you will intersect and trim the button surfaces to create a trimmed model and then use the Round tool to complete the button design.

  1. Choose Pick > Object and pick the draft surfaces.

  2. Choose Surface Edit > Create CurvesOnSurface > Intersect .

    As the draft surfaces have already been selected, you will be prompted to select the intersecting surfaces.

    Click the revolved surface.

    The surfaces are intersected and curves-on-surface created.

  3. Choose Surface Edit > Trim > Trim Surface .

    Follow the prompts to trim the revolved surface to keep the inner part.

    Trim the draft surfaces to keep the lower parts.

  4. Choose Pick > Component to select all the curves and Assign them to the Curves layer.

Rounding Multiple Edges

  1. Choose Surfaces > Round and double-click the option box to open the option window.
  2. Change the Unequal Radius Corner to Single Surface to create a simple rounded corner.

  3. Select one of the side edges, and type in 1 at the prompt line to set the round radius to 1 mm.

  4. Select the other side edge and leave the radius value at 1.

  5. Select one of the top edges and type in 0.35 in the prompt line to change the round radius to 0.35mm.
  6. Select the other three top edges.

  7. Click the Build button to create the round.

The advantage of using the round tool on multiple edges is that the blended corner surfaces are built automatically.

Saving your work

Save your work in the wire directory of the Lessons project. Name your file myMP3Player6.wire.