How to modify the times
of the animation curves.
Apply a time warp
- Create an animation on several objects.
- Choose Animation > Create > New Time Warp,
and a new time warp curve is created. This time warp curve is now
applied to all channels of all active items.
TipThe new time warp
curve does not initially have any warping effects on the channels
to which it is applied. You can open the Action Graph Editor in
the Action window and edit the
time warp curve to create different warping effects.
Cycle sections of animation
with a time warp
To change the range
of animation to be cycled
- Create an animation on several objects
and choose Animation > Create > New Cycles Warp .
A
new time warp curve is created that will be applied to all specified
channels of the selected animated items. These channels now cycle
through the animation between frames 1 and 30 twice before continuing
on with the remainder of the animation.
- To change the range of animation to be
cycled, or the number of cycles, choose New cycles warp ❒ to display the Cycle
Options window and change the options.
An alternate way to cycle
the complete range of animation on a channel for an infinite (or undetermined)
number of times is to use the Cycles or Oscillate out-of-range type
on the base action of a channel, instead of applying a timewarp.
See the Action Tools menu items in the Action Window. For more information
on timewarp curves, see
Scale animation timing
with a time warp
To set new scale warps
- Create an animation on several objects.
- Choose Animation > Create > New Scale Warp ❒ to display the Time Scale Options window.
- Set the Time Scale option
to 2. A new timewarp curve is created that is applied to all specified
channels of the selected animated items.
These
channels are now all scaled by 2, which means that their animation
now takes twice as long to play back.