Animation > Create > New Scale Warp
 
 
 

Defines the range of animation that the time warp curve should scale.

Time Scale Options

Objects

All – The new timewarp curve is applied to all channels of all currently animated objects.

Active – The new timewarp is applied to all picked objects.

Sets – The new timewarp is applied to all objects in the selected sets in the set lister. Choose Animation > Editors > Set Lister to display the set lister.

Params

All – The new timewarp is applied to every channel (every animation parameter that is currently animated) of the object.

Global or Local – The new timewarp is applied only to the channels whose parameters are selected in the GLOBAL or LOCAL parameter control windows.

NoteChoose Animation > Editors > Param Control to set different global or local animation parameters.
Hierarchy

You can select which parts of a hierarchical animation are to be scaled in time.

None – Only the animation at the picked node is scaled. None is the default.

Below – Only the animation from the nodes at and below the picked nodes are scaled.

NoteFor DAG nodes, CVs, and cameras, “hierarchy” means the node hierarchy as represented in the SBD. For shaders, lights, and textures, “hierarchy” means the implicit hierarchy in the multi-lister (see Render > Multi-lister > List All).
Time Range

Defines the range of animation that the time warp curve should scale.

All – The range of all channels to which the time warp curve is applied is found, and two keyframes at the minimum and maximum time of all the animation for this channel are created.

Option Window – The Start and End options are used to determine at what time to create its new keyframes.

When you choose the Option Window option, the following sliders are displayed:

Start Frame/End Frame

Defines in what time range the new timewarp curve should be applied. These values are only used if Time Range is set to Option Window.

Time Scale

Indicates how the new timewarp should scale the animation to which it is applied. For example, a scale of 3 makes the animation take three times as long to play back. A scale of 0.5 takes half as long to play back.

See Also