Startup
The first time you run Alias,
you’ll be presented with a workflow selection.
Choose the Paint workflow
if you want to work solely within a 2D environment. You can click
the Do not show again check box
so this window won’t appear every time you launch Alias.
If you have chosen a
workflow setting and checked Do not show again,
you can change the default workflow by choosing the workflow you want
from Preferences > Workflows. Alias will
launch the application in the same workflow that was active when
you last exited the application.
Choosing the Paint workflow
when Alias launches has the same effect as choosing Preferences
> Workflow > Paint from the interface. It customizes
palette, menus, shelves, marking menus, and control panel for a
2D (sketching) workflow. You can customize these further if you
want, as described below).
NoteThe
Palette window is closed by default in Paint mode. To open it, choose Windows
> Palette.
The Paint mode also changes
the behavior of File > New to behave like Canvas > New Canvas , creating a new canvas plane
within its own Paint window
See The
Paint window section for more information.
Customize your Alias workspace
and environment
Simplify the Alias interface
Customize the tools you
see in the Alias interface. For example, to customize the 2D
tools,
- Choose Preferences > Workflows > Paint .
- Now open Preferences > Interface > Hotkeys/Menu Editor .
- Turn off every menu item you don’t want
to see in 2D paint mode.
This dramatically changes
the way the product feels, because you no longer see the functionality
you don’t use. The Autodesk Alias defaults should be viewed
as a starting point to develop a custom setup.
Use the different short
menu sets for different workflow tasks
For example, selecting Preferences > Workflows > Paint switches you to a 2D paint
interface, which removes all modeling, rendering and animation functionality
and changes the default Alias colors to suit working on white
paper. Switching to the paint interface also sets custom 2D marking
menus and shelves.
Customize tool and
menu options
Alias supports the
ability to create default settings for every tool or menu item;
this is very useful functionality if your requirements are different
from the shipped defaults.
- Open and set every tool option and choose
the setting. Then choose Preferences > User Options > Save Options .
- Save the file under the name Automotive‑User‑Options.scm if you
are running Automotive, or Design‑User‑Options.scm if
you are running Design.
When Automotive is started,
it reads this file and sets the defaults described in this file.
Some designers like the Alias defaults for brushes; some prefer a
different feel and appearance. Take the time to customize the product
defaults to suit your own specific style of sketching.
Customize the tool shelf
Customize your shelf
set to streamline common workflow practices. Painting and sketching
is a very artistic occupation, so it’s important to spend the time
to customize tools to meet your specific style and workflow.
Save your shelf set with
the name User-Default.scm.
When this file is present, the shelf set will always be the same
when the application starts until you manually re-save this file.
If this file is not present, the shelf set is automatically saved with
the “last used” shelf settings. Again, some people like the shelf
set to be exactly how they last used the product; others prefer
to always start with the same shelf each day. You can choose your
style of working.
Shelves now have cascading
menus and spacers. You can create cascading menus on your shelves
by adding tools above other tools. This enables you to create groupings
of tools, and better organize your workflow. Cascading menus are
indicated by a small yellow arrow. For further information about
how to create a tool cascade, see Create a cascade in a shelf.
Spacers enable you to
create visual gaps or groupings on the shelf by using non-functional
icons that further help you to organize your shelf.
For more information
on using the spacers, see Preferences > Interface > Shelf Extras .
Streamline your marking
menus
Customize your marking
menus to meet your specific workflow. Drag and drop any tool or
menu item into the marking menu editor.
Streamline your hotkeys
Customize your hotkeys
to meet your specific workflow. If you’re a 2D user, you may want
Copy Image to be +C (Windows)
or +C (Mac)
instead of + + C (Windows)
or + + C (Mac)
, and Paste Image to be + V (Windows)
or + V (Mac)
instead of + + V (Windows)
or + + V (Mac).
Hotkeys can be customized using the hotkey editor.
The Special:Paint section
in the Hotkeys/Menus editor also contains
many brush modes, brush parameters (such as radius, opacity, etc)
that can be mapped to hotkeys.
In particular, if you
use high resolution canvases and want your brushes to keep the same
appearance as on standard resolution canvas, you can scale several
properties of your brush at once, by using the Size hotkey.
By default it is mapped to the letter S. Choose
a brush, press the S key, and drag the mouse
to scale the Min/Max Radius, and Max
Opacity of the brush at once.
See Create and edit hotkeys.
Set your Wacom tablet buttons
The Wacom editor allows
you to send hotkey events to the host application. Buttons 1 to
27 on the tablet can be used to quickly access common functionality
like Canvas > New Canvas by mapping the tablet buttons
to Alias hotkeys.
Set your Wacom stylus buttons
The Wacom editor enables
you to map the stylus switch buttons to left, middle and right mouse
buttons. This is very important, because the defaults set by Wacom
are not optimal for working with Alias.
Screen aspect ratio issues
If you define a hotkey
(see Preferences > Interface > Hotkeys/Menu Editor ) for Windows
> Control Panel, you can quickly toggle the Paint
Panel on and off. This way, you have the screen aspect ratio suitable
for side view sketches of long objects, like cars, and still have
quick access to the paint tool options.
Paint panel shelf tabs
Take advantage of the
Paint Panel shelf tabs. Click with the on the Shelf
Options menu, to create your own shelves. This gives you
more window real estate by offering a compact alternative to the
main shelf window. You can have and switch between color shelves,
texture brush shelves, pencil shelves, and so on.
See The shelf area for more
details.
NoteRemember
the limitation that texture brushes saved on a default shelf will
slow start-up. Consider creating your own texture brush shelf separate
from your user defaults (see Customize the tool shelf),
and only load the texture brushes when needed. Unload them before
exiting if you have not saved your user_default.scm file, because
the texture brushes will be saved automatically to your defaults
when you exit if you don't have this file defined.
Application management
Try to minimize the number
of running applications (for example, don’t run multiple sessions
of Alias or have Alias, Photoshop, and Illustrator running
at the same time). Automotive, Photoshop and Illustrator are memory
and graphics card intensive applications, so be sensitive to this
when working with lots of large canvas layers.
If you feel the application
is sluggish after working for a while, monitor the memory used in
the Task Manager and/or exit/restart Alias periodically and/or
reboot the Windows machine.
Tool management
Brush optimization
- Only set a lower spacing bias (<1.0)
and turn on Rotate to stroke when they
are required for a specific brush effect. If non-optimal brush
parameters are used, you may see performance degradation.
- The brush parameter Rotate
to stroke should only be used with texture brushes, shape
brushes, or elliptical brush stamps because this requires extensive
computation. With all other brush strokes, the rotation of a circular
brush stamp is visually meaningless.
- Reducing brush stamp spacing bias can
dramatically improve brush stroke quality, but at a certain point
reducing the spacing bias does not improve the stroke quality —
it only reduces the performance. Increasing brush stamp spacing
bias dramatically improves brush speed, but the visual appearance
may not be a smooth stroke if the individual brush stamps are spaced
too widely.
TipWhen sketching, find
the balance between quality and speed. While a small brush stamp
bias may improve the smoothness, it results in slower brush performance;
using a large stamp bias provides additional speed, but may not
provide the quality.
- Texture brushes use a 64MB cache that
pre-saves brush stamps in memory. This cache is dynamically saved
and overwritten during the brush stroke. If the stroke varies in
orientation and radius, the cache may be rewritten before the current
stamp is required again along the stroke, causing the cache to be
recalculated. What does this mean for you?
- Texture brush strokes are slower when
you first start using the brush until the texture stamp cache has
pre-saved each texture size. If you notice a performance problem
with a texture brush, select the texture brush and draw for a few seconds;
undo, then use the brush normally. The initial strokes will pre-save
the texture stamps in memory.
- Large texture brushes with rotation and
radius changes need to continually recalculate the texture stamp
many times per second.
- Smaller texture brushes or brushes with
constant radius remain fast once the texture cache has been established.
TipTry
to avoid big texture brushes that have variable brush radius or rotate
to stroke turned on, as the combination slows performance.
- Brush minimum radius size should be 1
pixel; settings lower than one pixel will affect brush quality.
Geometry layers
- Manage NURBS curves with geometry layers
when using curve snap with brush strokes. You will enhance performance
when you assign logical curves sets to different geometry layers,
and then use the layer visibility or layer state properties. Curve
snap with many curves and geometries that can be snapped to will not
provide real-time, smooth brush strokes.
Texture brush quality
- Always create new texture brushes with
0 rotation and 1 aspect ratio. If the texture is grabbed, rotated,
and squashed, the brush quality will degrade slightly because every
pixel in the brush stamp will be resampled.
Stroke quality using curve
snap
- When brushing and using snap-to-curve
functionality, the brush stamp is placed in the same relative position
on the curve each time you move the cursor along the same region
of the curve. This can cause the finished stroke to look rough or
poorly aliased. If this is the case, add a little spacing noise
to the brush stroke to ensure uneven stamp spacing and decrease
the stamp spacing.
Shapes and multiple curve
regions
- If you need to use two regions of the
same curve to define a shape, click on each section while in the Paint
> Shape tool, or choose Object Edit > Attach > Detach or Curve Edit > Curve Section to break the curve into separate
segments.
NoteIn
the top image below, clicking once on the circle would work, but this
might not always be the case for other configurations.
Re-use curves
- Each curve can be used any number of
times to form different shapes. For example, the wheel example below
shows how the curves have been used to define an image shape with
a ramp fill and a mask shape.
Fast curve duplication
- When repeating a design theme set Edit > Duplicate > Object options to create the copied
geometry as instances. This will duplicate the curve as an instance,
which means when you edit the original curve the instances will
automatically reflect the design change. In this example, only one
point on the original curve is moved; this automatically updates
the other duplicated curves, which in turn automatically updates
the shape object and the shape mask.
Curve creation
- Use blend curves whenever possible, because
they automatically produce curves with good curvature properties
and these curves support relationships to other curves.
- All curves drawn in Paint mode have their
CVs, hulls and edit points turned off by default.
- Active curves are drawn in a turquoise
blue color (light green for blend curves) while in Paint mode, to
contrast with the default white canvas background.
Curve editing
Convenient curve editing
tools in Paint mode are:
All of these tools can
be accessed from the Shelf.
Curves with cusps
- When you require a curve with a cusp
(sharp change in direction), learn to use multiple curves. If you
want a freehand brush stroke to be snapped to multiple curves, use Object Edit > Attach > Attach with the Type option set
to Connect. When creating shapes
(image, mask or invisibility mask) the software internally joins
the curves.
NoteAttaching
curves using the connect option is not a good modeling technique
if you want to create surfaces using these curves.
Curve points: less is more
- Fewer points along a curve is an excellent
technique to learn. A novice user will typically use up to twice
as many points along a curve as an experienced user. Always try
to minimize the number of points that define a curve.
Curve and surface fitting
tolerances
- Use appropriate tolerances when modeling
to suit the downstream CAD system. Don’t use extremely small tolerances
thinking this will make the model more accurate: extremely small
tolerances only create more complex geometry and make all modeling
operations slower.
Fast shape and mask creation
tools
- Use Auto-shapes. To quickly and easily
create a simple image shape, mask shape, or invisibility mask shape,
turn on Auto-Shapes in the paint panel.
This will allow any Alias curve tool to automatically create
shapes objects. Below is a small sample of the types of curves supported
by Alias auto-shape functionality.
Symmetry
- When an object is symmetric about an
axis, use the geometry layer symmetry option. This option automatically
creates symmetric curve and shape objects.
Curve evaluation
- Use the Alias curve curvature tools
to improve the line quality of your design.
Real world scale
- By using the curve tools and dimension
tools, you can create elevation sketches or tape drawing at real
world scale. Import 3D package constraints from the engineers and
sketch over these constraints: don’t start sketching orthographic
views without a concept of real world size or scale.
Printer color space versus
RGB color space
- Learn what colors work well with your
printer. Use the Alias Print Preview window
to get a better understanding of RGB and CMYK color spaces – they
are different. Below is a simple example showing the difference
between RGB and CMYK color spaces. Notice how switching from RGB
to CMYK can make a dramatic sketch look flat and boring. Every printer
in the world has a unique color space in how it deals with hue, saturation
and value – learn what colors and saturations work well with your
printer. Don’t spend time creating a fabulous sketch on the screen
that prints out or electronically projects poorly.