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 Create a material

Create and assign materials to surfaces

Assign shaders to polygon faces
 
                
               
             
             
            
            Assign existing materials to surfaces
          
       
       
       
       
      For more information
         about Maya materials, see 
                  Surface, displacement, volumetric materials.
      
      The following lists a few quick ways to assign
         (connect) a material to a surface. 
      
      In the scene view, you can be in either wireframe
         or shaded mode to make the connection. If you are in wireframe mode,
         make sure the cursor touches the surface when you release the mouse
         button, otherwise the connection may not be made.
      
      Assign a material to surfaces
         
         You have several options to assign a material
            to a surface or surfaces.
         
         To
            assign a material to a surface or surfaces (option 1)
         
         
            - Right-mouse
               button click the object(s), then click Assign new material. 
            
To
            assign a material to a surface or surfaces (option 2)
         
         
            - In
               the view, select the surface(s) to which you want to assign the
               material. 
            
- From
               the Hypershade, middle-drag the
               material swatch over the selected surface(s).
            
To
            assign a material to a surface or surfaces (option 3)
         
         
            - In
               the view, Shift-select the object to which you want to assign the
               material, and in the Hypershade, click the material
               swatch.
            
- While
               the cursor is over the material swatch in the Hypershade,
               right-click-drag to select Assign Material to Selection from
               the pop-up menu.
            
To
            assign a material to a surface or surfaces (option 4)
         
         
            - Middle-drag
               and drop a Hypershade swatch onto an object
               in the IPR Render View.
            
To
            assign a material to several surfaces
         
         
            - Select
               the surfaces in a view.
            
- In
               the Hypershade, right-click over
               the material swatch and select Assign Material To Selection from
               the pop-up menu. Maya applies the material to the surfaces. 
            
Assign a material to a group of faces on a polygonal
            surface
         
         You have several options to assign a material
            to a group of faces. 
         
         To assign a material to a group of faces
            on a polygonal surface (option 1)
         
         
            - Right-mouse
               button click the surface.
            
- Select Face from
               the marking menu.
            
- Choose Select
                  by component type icon (or press the hotkey F11).
            
To assign a material to a group of faces
            on a polygonal surface
         
         
            - Select
               (either drag or Shift-click) the faces you want to map.
            
- In Hypershade,
               right-mouse button click the material you want to assign, then select Assign
                  Material To Selection from the pop-up menu. 
               Maya applies the material to the faces.