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 Assign existing materials to surfaces

Create and assign materials to surfaces

Layer shaders
 
                
               
             
             
            
            Assign shaders to polygon faces
          
       
       
       
       
      You can assign
         a shader to faces on a polygonal surface using a Maya® Artisan™ brush. Use this feature to assign different
         shaders to faces of the same model (e.g. to texture a building that
         is part brick and part glass).
      
      To
         assign a shader to faces on a polygonal surface using an Artisan
         brush
      
      
         - In
            the view, select the object to which you want to assign the material.
         
- In
            the Hypershade (
                     Window > Rendering Editors > Hypershade),
            right-click the material swatch and select Paint
               Assign Shader from the marking menu.
         
- An
            artisan brush appears in your scene view. Drag your brush over the faces
            that you want to apply the shader to.
            TipIf your artisan brush selects vertices rather
                  than faces, right-click your surface and select Face to
                  convert to Face mode.
                
For more information about Maya shaders, see 
                  Surface shading.
      
      For more information about Artisan-based brushes,
         see 
                  Using Artisan brush tools of
         the Paint Effects, Artisan, and 3D Paint book.