#include <MRenderView.h>
This class provides access to the Maya Render View. The class allows plugins to send image data to the Render View in the same way that the Maya renderer does. Either a "full render" or a "region render" can be performed. In a full render, the Render View expects to receive pixel data that fills the entire image, while a region render expects only updates to a specified image region.
Usage
To send an image to the Render View, use the following sequence of calls:
Static Public Member Functions | |
static bool | doesRenderEditorExist () |
static MStatus | setCurrentCamera (MDagPath &camera) |
static MStatus | getRenderRegion (unsigned int &left, unsigned int &right, unsigned int &bottom, unsigned int &top) |
static MStatus | startRender (unsigned int width, unsigned int height, bool doNotClearBackground=false, bool immediateFeedback=false) |
static MStatus | startRegionRender (unsigned int imageWidth, unsigned int imageHeight, unsigned int regionLeft, unsigned int regionRight, unsigned int regionBottom, unsigned int regionTop, bool doNotClearBackground=false, bool immediateFeedback=false) |
static MStatus | updatePixels (unsigned int left, unsigned int right, unsigned int bottom, unsigned int top, RV_PIXEL *pPixels) |
static MStatus | refresh (unsigned int left, unsigned int right, unsigned int bottom, unsigned int top) |
static MStatus | endRender () |
bool MRenderView::doesRenderEditorExist | ( | ) | [static] |
Determines whether or not a Render View exists to receive image data. If this function returns false, then Maya is currently running in batch mode, so it would be pointless to try to send data to the Render View.
Informs the render client of the camera that will be performing the rendering.
MStatus MRenderView::getRenderRegion | ( | unsigned int & | left, | |
unsigned int & | right, | |||
unsigned int & | bottom, | |||
unsigned int & | top | |||
) | [static] |
Retrieves the currently selected Render Region in Maya's Render View. The region extends from the bottom-left corner (left,bottom) to the upper-right corner (right,top) inclusive (i.e. the row y=top and column x=right are part of the region).
[out] | left | receives the left extent of the region |
[out] | right | receives the right extent of the region |
[out] | bottom | receives the bottom extent of the region |
[out] | top | receives the top extent of the region |
MStatus MRenderView::startRender | ( | unsigned int | width, | |
unsigned int | height, | |||
bool | doNotClearBackground = false , |
|||
bool | immediateFeedback = false | |||
) | [static] |
Informs the Render View that a full image render is about to begin. The entire Render View buffer will be cleared in anticipation of receiving an entire image.
[in] | width | width of the image to be sent to the Render View (must be greater than zero). |
[in] | height | height of the image to be sent to the Render View (must be greater than zero). |
[in] | doNotClearBackground | When true, the Render View is not cleared before starting to draw. Default (false) is to clear the Render View. |
[in] | immediateFeedback | When true, each call to refresh() will immediately redraw the Render View. Default (false) is to wait at least two seconds between redraws. |
MStatus MRenderView::startRegionRender | ( | unsigned int | imageWidth, | |
unsigned int | imageHeight, | |||
unsigned int | regionLeft, | |||
unsigned int | regionRight, | |||
unsigned int | regionBottom, | |||
unsigned int | regionTop, | |||
bool | doNotClearBackground = false , |
|||
bool | immediateFeedback = false | |||
) | [static] |
Informs the Render View that a region render is about to begin. The specified region will be cleared in anticipation of receiving new image data for it. The specified region must lie within the image region (0,0)->(imageWidth-1,imageHeight-1). The region 'left' coordinate must be less than the region 'right' coordinate, and the region 'bottom' coordinate must be less than the region 'top' coordinate.
[in] | imageWidth | width of the image in which the region is embedded. (must be greater than zero). |
[in] | imageHeight | height of the image in which the region is embedded (must be greater than zero). |
[in] | regionLeft | left extent of the region. |
[in] | regionRight | right extent of the region. The column x=regionRight is considered part of the region. |
[in] | regionBottom | bottom extent of the region. |
[in] | regionTop | top extent of the region. The row y=regionTop is considered part of the region. |
[in] | doNotClearBackground | When true, the Render View is not cleared before starting to draw. Default (false) is to clear the Render View. |
[in] | immediateFeedback | When true, each call to refresh() will immediately redraw the Render View. Default (false) is to wait at least two seconds between redraws. |
MStatus MRenderView::updatePixels | ( | unsigned int | left, | |
unsigned int | right, | |||
unsigned int | bottom, | |||
unsigned int | top, | |||
RV_PIXEL * | pPixels | |||
) | [static] |
Sends a block of pixels to the Render View. Pixel colours are represented as 4-channel floating point values in the range (0,255.0).
[in] | left | left extent of the update region. |
[in] | right | right extent of the update region. The column x=right is considered part of the region. |
[in] | bottom | bottom extent of the update region. |
[in] | top | top extent of the update region. The row y=regionTop is considered part of the region. |
[in] | pPixels | buffer containing the pixel data for the image. The buffer should contain (right-left+1)*(top-bottom+1) pixels. |
MStatus MRenderView::refresh | ( | unsigned int | left, | |
unsigned int | right, | |||
unsigned int | bottom, | |||
unsigned int | top | |||
) | [static] |
Requests that the Render View refresh the display of a particular region of the displayed image.
[in] | left | left extent of the update region. |
[in] | right | right extent of the update region. The column x=right is considered part of the region. |
[in] | bottom | bottom extent of the update region. |
[in] | top | top extent of the update region. The row y=regionTop is considered part of the region. |
MStatus MRenderView::endRender | ( | ) | [static] |
Informs the Render View that the current render has completed. The Render View is refreshed and no further updates are accepted.
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