renderViewRenderRegionCmd.cpp
#include <maya/MSimple.h>
#include <maya/MIOStream.h>
#include <maya/MRenderView.h>
#include <maya/M3dView.h>
#include <math.h>
#include <maya/MSyntax.h>
#include <maya/MArgDatabase.h>
class renderViewRenderRegion : public MPxCommand
{
public:
renderViewRenderRegion() {};
~renderViewRenderRegion() {};
virtual MStatus doIt ( const MArgList& );
static void* creator();
static MSyntax newSyntax();
MStatus parseSyntax (MArgDatabase &argData);
static const char * cmdName;
private:
bool doNotClearBackground;
};
static const char * kDoNotClearBackground = "-b";
static const char * kDoNotClearBackgroundLong = "-background";
const char * renderViewRenderRegion::cmdName = "renderViewRenderRegion";
void* renderViewRenderRegion::creator()
{
return new renderViewRenderRegion;
}
MSyntax renderViewRenderRegion::newSyntax()
{
MStatus status;
MSyntax syntax;
syntax.addFlag( kDoNotClearBackground, kDoNotClearBackgroundLong );
CHECK_MSTATUS_AND_RETURN(status, syntax);
return syntax;
}
MStatus renderViewRenderRegion::parseSyntax (MArgDatabase &argData)
{
doNotClearBackground = argData.isFlagSet( kDoNotClearBackground );
return MS::kSuccess;
}
MStatus initializePlugin( MObject obj )
{
MFnPlugin plugin( obj, PLUGIN_COMPANY, "4.5" );
MStatus stat;
stat = plugin.registerCommand( renderViewRenderRegion::cmdName,
renderViewRenderRegion::creator,
renderViewRenderRegion::newSyntax);
if ( !stat )
stat.perror( "registerCommand" );
return stat;
}
MStatus uninitializePlugin( MObject obj )
{
MFnPlugin plugin( obj );
MStatus stat;
stat = plugin.deregisterCommand( renderViewRenderRegion::cmdName );
if ( !stat )
stat.perror( "deregisterCommand" );
return stat;
}
RV_PIXEL evaluate(int x, int y)
{
unsigned int distance = (unsigned int) sqrt(double((x*x) + (y*y)));
RV_PIXEL pixel;
pixel.b = 255.0f;
pixel.g = pixel.r = 155.0f + (distance % 20) * 5;
pixel.a = 255.0f;
return pixel;
}
MStatus renderViewRenderRegion::doIt( const MArgList& args )
{
MStatus stat = MS::kSuccess;
unsigned int resX = 640;
unsigned int resY = 480;
if (!MRenderView::doesRenderEditorExist())
{
setResult( "Cannot renderViewRenderRegion in batch render mode. "
"Please run in interactive mode, "
"so that the render editor exists." );
return MS::kFailure;
}
MArgDatabase argData( syntax(), args );
parseSyntax( argData );
M3dView curView = M3dView::active3dView();
MDagPath camDagPath;
curView.getCamera( camDagPath );
cout<<"Region rendering camera"<<camDagPath.fullPathName().asChar()<<endl;
if( MRenderView::setCurrentCamera( camDagPath ) != MS::kSuccess )
{
setResult( "renderViewRenderRegion: error occurred in setCurrentCamera." );
return MS::kFailure;
}
unsigned int regionLeft, regionRight, regionBottom, regionTop;
stat = MRenderView::getRenderRegion( regionLeft, regionRight,
regionBottom, regionTop );
if( stat != MS::kSuccess )
{
setResult( "renderViewRenderRegion: error occurred in getRenderRegion." );
return MS::kFailure;
}
stat = MRenderView::startRegionRender( resX, resY,
regionLeft, regionRight,
regionBottom, regionTop,
doNotClearBackground );
if( stat == MS::kSuccess )
{
cout<<"Rendering Region ("<<regionLeft<<","<<regionBottom
<<") -> ("<<regionRight<<","<<regionTop<<")"<<endl;
unsigned int width = regionRight - regionLeft + 1;
unsigned int height = regionTop - regionBottom + 1;
unsigned int numPixels = width * height;
unsigned int middleX = width / 2;
unsigned int middleY = height / 2;
RV_PIXEL* pixels = new RV_PIXEL[numPixels];
for( unsigned int x = 0; x < width; x++ )
{
for( unsigned int y = 0; y < height; y++ )
{
int index = y*width + x;
int xCoord = x - middleX;
int yCoord = y - middleY;
pixels[index] = evaluate( xCoord, yCoord );
}
}
stat = MRenderView::updatePixels( regionLeft, regionRight,
regionBottom, regionTop,
pixels );
if( stat != MS::kSuccess )
{
setResult( "renderViewRenderRegion: error occurred in updatePixels." );
return MS::kFailure;
}
stat = MRenderView::refresh( regionLeft, regionRight,
regionBottom, regionTop );
if( stat != MS::kSuccess )
{
setResult( "renderViewRenderRegion: error occurred in refresh." );
return MS::kFailure;
}
}
else
{
setResult( "renderViewRenderRegion: error occurred in startRegionRender." );
return MS::kFailure;
}
stat = MRenderView::endRender();
if( stat != MS::kSuccess )
{
setResult( "renderViewRenderRegion: error occurred in endRender." );
return MS::kFailure;
}
setResult( "renderViewRenderRegion completed." );
return stat;
}