#include <MFnAmbientLight.h>
MFnAmbientLight facilitates creation and manipulation of ambient light dependency graph nodes.
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. | |
virtual | ~MFnAmbientLight () |
Destructor. | |
MFnAmbientLight () | |
Default constructor. | |
MFnAmbientLight (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. | |
MFnAmbientLight (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. | |
MObject | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) |
MObject | create (const MObject &parent, bool UIvisible=true, bool wantTransform=false, MStatus *ReturnStatus=NULL) |
float | ambientShade (MStatus *ReturnStatus=NULL) const |
MStatus | setAmbientShade (const float &ambient_shade) |
bool | castSoftShadows (MStatus *ReturnStatus=NULL) const |
MStatus | setCastSoftShadows (const bool &cast_soft_shadows) |
float | shadowRadius (MStatus *ReturnStatus=NULL) const |
MStatus | setShadowRadius (const float &shadow_radius) |
MFnAmbientLight (const MObject &object, MStatus *ret=NULL) | |
Constructor. | |
MObject | create (const MObject &parent, bool UIvisible=true, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. |
MFnAmbientLight::~MFnAmbientLight | ( | ) | [virtual] |
Destructor.
The class destructor.
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
Constructor.
Class constructor that initializes the function set to the given constant MDagPath object.
[in] | object | The const MDagPath to attach the function set to |
[out] | ReturnStatus | The return status |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type MFnAmbientLight::type | ( | ) | const [virtual] |
const char * MFnAmbientLight::className | ( | ) | const [protected, virtual] |
Creates a new ambient light dependency graph node and adds it to the dependency graph. If the UIvisible parameter is true, the new node will be connected to the light classification node (which allows the UI to recognize the node as a light) and added to the default light list. If UIvisible is false, the node will be created in isolation.
The light node is added to the current model, under a new transformation.
[in] | UIvisible | determines whether or not to connect the new node to the light classification node and add it to the default light list. |
[out] | ReturnStatus | return status |
MObject MFnAmbientLight::create | ( | const MObject & | parent, | |
bool | UIvisible = true , |
|||
bool | wantTransform = false , |
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MStatus * | ReturnStatus = NULL | |||
) |
Creates a new ambient light dependency graph node and adds it to the dependency graph. If the UIvisible parameter is true, the new node will be connected to the light classification node (which allows the UI to recognize the node as a light) and added to the default light list. If UIvisible is false, the node will be created in isolation.
If wantTransform parameter is false ( which is by default ), the new shape node is created under the specified parent and no transform node is created. If the specified parent is null, then no shape node will be created.
The light node is added to the current model, under the specified parent.
[in] | parent | the node under which the new light and its transform will be added. |
[in] | wantTransform | Boolean to indicate whether the transform node is needed or not, which is 'false' by default. |
[in] | UIvisible | determines whether or not to connect the new node to the light classification node and add it to the default light list. |
[out] | ReturnStatus | return status |
float MFnAmbientLight::ambientShade | ( | MStatus * | ReturnStatus = NULL |
) | const |
Retrieves the value of the "ambientShade" attribute of an ambient light node. This attribute determines how positional the light is. A value of 0 represents a completely ambient light, while a value of 1 represents a point light.
[out] | ReturnStatus | return status |
MStatus MFnAmbientLight::setAmbientShade | ( | const float & | ambient_shade | ) |
Sets the value of the "ambientShade" attribute of an ambient light node.
[in] | ambient_shade | value to which the attribute will be set. |
bool MFnAmbientLight::castSoftShadows | ( | MStatus * | ReturnStatus = NULL |
) | const |
Retrieves the value of the "castSoftShadows" attribute of an ambient light node. This attribute determines whether or not the light casts soft shadows.
[out] | ReturnStatus | return status |
MStatus MFnAmbientLight::setCastSoftShadows | ( | const bool & | cast_soft_shadows | ) |
Sets the value of the "castSoftShadows" attribute of an ambient light node.
[in] | cast_soft_shadows | value to which the attribute will be set. |
float MFnAmbientLight::shadowRadius | ( | MStatus * | ReturnStatus = NULL |
) | const |
Retrieves the value of the "shadowRadius" attribute of an ambient light node. This attribute represents the radius of the light used when computing soft shadows. Higher radius values result in more extended soft shadows.
[out] | ReturnStatus | return status |
MStatus MFnAmbientLight::setShadowRadius | ( | const float & | shadow_radius | ) |
Sets the value of the "shadowRadius" attribute of an ambient light node.
[in] | shadow_radius | value to which the attribute will be set. |
MObject MFnAmbientLight::create | ( | const MObject & | parent, | |
bool | UIvisible = true , |
|||
MStatus * | ReturnStatus = NULL | |||
) |
NO SCRIPT SUPPORT.
Creates a new ambient light dependency graph node and adds it to the dependency graph. If the UIvisible parameter is true, the new node will be connected to the light classification node (which allows the UI to recognize the node as a light) and added to the default light list. If UIvisible is false, the node will be created in isolation.
The light node is added to the current model, under a new transformation. The transformation is added to the current model under the specified parent.
[in] | parent | the node under which the new light and its transform will be added. |
[in] | UIvisible | determines whether or not to connect the new node to the light classification node and add it to the default light list. |
[out] | ReturnStatus | return status |
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