In this lesson, you will
use a combination of cloning and vertex editing techniques to quickly
create more cabinets of various heights and widths.
Set up the lesson:
- Continue working on your scene from the
previous lesson, or open kitcab_3.max.
Create a 24 inch-wide lower cabinet:
- On the main menu, click (Select And Move).
- In Perspective view, select the lower
cabinet and Shift+drag the
object on its X axis to the left.
- In the Clone Options dialog Object group, make sure
Copy is turned on.
- In the Name field, type LoCab_24 and
click OK.
You are specifying the
value 24, because the cabinet you are about to create will be 24
inches wide.
- In the viewport, switch to Front view,
then zoom in on the lower cabinets.
- On the ribbon Polygon Modeling panel, click Modify Mode.
- On the ribbon Polygon Modeling panel, activate (Vertex).
- Region-select the left side
of the new cabinet so all its vertices are selected.
- On the main toolbar, click (Select And Move).
- Also on the main toolbar, be sure to change the Reference
Coordinate System to World.
- On the status bar, click (Absolute Mode Transform Type-In)
to change to Offset transform mode.
- In the X transform field, enter –3.0, then
press Enter.
- Region-select the right
side of the cabinet so that all its vertices are selected, and in
the X transform field, enter 3.0.
You are enlarging the
cabinet equally on either side to ensure that the cabinet’s pivot
point remains in the center of the object.
Create double doors for the new cabinet:
Cabinets that are 24
inches wide generally have double doors rather than a single one.
- On the ribbon Polygon Modeling panel, click (Element). In the viewport, select the cabinet door.
- On the Polygon Modeling panel, Ctrl+click (Vertex) to activate vertex
selection.
Holding down Ctrl while you click this button
selects all the vertices that were in the previous Element selection.
- Alt+region-drag
around all the vertices on the left side of the door, to remove
them from the selection.
- On the main menu, activate (Select And Move).
- Set the X transform field to –12.0.
By moving the remaining
selected vertices to the left by 12 inches, you just created a 12-inch
door.
- On the ribbon Polygon Modeling panel, click (Element).
- Shift+drag
the door to the right until it is in position over the opposite
side of the cabinet.
- On the Clone Part Of Mesh dialog, check
that Clone To Element is on, then click OK.
- Click (Element) again to exit
sub-object selection.
Create a 21-inch-high upper cabinet:
- Select the upper cabinet and Shift+drag
the object on its X axis to the right.
- In the Clone Options dialog Object group, choose
Copy, and in the Name field, type HiCab_18_21,
then click OK.
You are specifying the
value 21, because the cabinet you are about to create will be 21
inches high.
- On the ribbon Polygon Modeling panel, click (Vertex).
- In the viewport, region-select the bottom
of the cabinet so that all its vertices are selected.
- Set the Y transform box to 18.0.
This value represents
the full height of the 39-inch upper cabinet, less 18 inches, to
give you a 21-inch high cabinet.
Now that you have resized
the cabinet, you will discover that its lower shelf is now exposed.
- On the ribbon Polygon panel, click (Element).
- In the viewport, select the exposed shelf,
then press Delete.
- In the Perspective viewport, switch to
Wireframe mode. Region-select the remaining
shelf, then move it upward on its Z
axis.
(It is hard to select
the shelf by clicking the cabinet.)
- On the ribbon Polygon panel, click (Element) to exit the Element
sub-object level.
- Switch to Smooth + Highlights display
mode, then save your scene as my_kitcab_4.max.