In this lesson, you will
use the Symmetry modifier to create a corner cabinet.
Set up the lesson:
- Continue working on your scene from the
previous lesson, or open kitcab_4.max.
Create a corner cabinet:
- In the viewport, make sure you are in
Perspective view.
- Region-select all the cabinets
in the scene, except for the 24 inch cabinet with the double doors.
- Right-click and choose Display Hide Selection, so only
the 24-inch cabinet is visible.
- Select the cabinet and Shift+drag
the object on its X axis to the right.
- In the Clone Options dialog Object group, choose
Copy, and in the Name field, type LoCab_Corner,
then click OK.
- Select, then hide the first
24-inch cabinet as you hid the others in step 3.
- Select the cloned cabinet.
- On the status bar, click (Absolute Mode Transform Type-In)
to change to Offset transform mode.
(If you continued working
from the previous lesson, Offset mode is already active.)
- Go to the Hierarchy panel and in the
Adjust Pivot rollout Move/Rotate/Scale
group, click Affect Object Only.
This lets you move the
object but not its pivot. In the next step, you will move the object
so that its pivot point is at the cabinet’s back right corner.
- In the X transform field, type –12.0,
then turn off Affect Object Only.
- On the ribbon Polygon Modeling panel, click Modify Mode,
then click (Element).
- In the viewport, select the right-hand
cabinet door, then press Delete.
A corner cabinet is typically
36 inches wide, so next you will expand the width of the cabinet.
Widen the cabinet and add the Symmetry
modifier:
- In the viewport, switch to Top view,
then zoom in on the cabinet.
- On the ribbon Polygon Modeling panel, click (Vertex).
- Region-select all the vertices on the
left side of the cabinet, including the entire door.
- On the main menu, click (Select And Move).
- On the status bar, make sure the transform
mode is Offset, then set the X transform
field to –12.0.
- On the ribbon Polygon Modeling panel, click (Vertex) again to exit the
Vertex sub-object level.
- Use the ViewCube to return to the Home
(Perspective) view. Change the view to Smooth + Highlights + Edged
Faces.
- Go to the Modify panel. On the Modifier
List, choose Symmetry.
The modifier gizmo displays
in the viewport, oriented in the direction of the cabinet’s pivot
point.
- In the Parameters rollout Mirror Axis group, turn
on Flip.
3ds Max Design flips the
cabinet about its X axis.
- In the modifier stack, expand the Symmetry modifier,
and click to highlight Mirror.
- On the main toolbar, turn on (Angle Snap Toggle), then
click (Select And Rotate).
- Rotate the mirrored portion
of the cabinet on its Z axis, and stop when you reach –45 degrees.
Save your work:
Summary
Throughout this tutorial,
you used a number of modeling tools on the Graphite Modeling Tools
ribbon to create a set of kitchen cabinets. While these tools are
also available from the Command panel, the ribbon gives you faster
access, in context, as you need them.
This tutorial only scratched
the surface of the many ways in which the ribbon can be used for
editing mesh and polygonal objects. For a full description of the
ribbon tools, consult the 3ds Max Design help.