To construct the floor,
you simply copy the ceiling geometry.
Set up the scene:
- Continue from the previous lesson, or
go to the \scenes\interoperability\AutoCAD\ folder
and open the file wt_ceiling.max.
- If you are continuing from the previous
lesson and have only a single viewport open, click (Maximize Viewport Toggle)
or press Alt+W to display
all four viewports.
Construct the floor by cloning the ceiling:
- Activate the Left viewport.
- Click (Zoom Extents).
- If the ceiling is not still selected,
click (Select By Name) (or press H), and use the Select From Scene
dialog to select the ceiling.
- On the main toolbar, click (Select And Move) to turn it
on.
- Hold down a Shift key
while you drag the ceiling down to floor level.
Shift+move
creates a copy of the ceiling object, and when you release the mouse,
a Clone Options dialog appears.
- In the Clone Options dialog, choose Copy.
Change the name of the cloned object to Floor, and then
click OK.
Fix the floor's normal:
The floor faces upward,
so it doesn't need the Normal modifier.
- Go to the Modify panel.
- On the modifier stack, make sure the
Normal modifier is highlighted, and then click (Remove Modifier From The Stack).
Correct the floor's alignment:
- Click (Maximize Viewport Toggle))
(or press Alt+W) to see
four viewports.
- Activate the CameraDen viewport by right-clicking
it.
- Make sure the floor is still selected,
and then on the main toolbar, click (Align). Then click one
of the walls.
3ds Max Design opens the
Align Selection dialog.
- In the Align Selection dialog, turn off
X Position and Y Position. Turn on Z Position. For Current Object
choose Center, and for Target Object choose Minimum.
This aligns the floor with the bottom of the
walls, along the floor's local Z axis.
- In the Align Selection dialog, click
OK.
Preview the floor:
- Activate the CameraDen viewport and render the view.
Now the rendering shows both a floor and a ceiling.
- Close the rendering by clicking
the X button in the upper-right corner.
Save the scene:
- Choose File Save As, and save the scene as my_wt_floor.max.