To construct the ceiling,
you create a polyline shape, and then convert it to a surface.
Set up the scene:
- Continue from the previous lesson, or
go to the \scenes\interoperability\AutoCAD\ folder
and open the file wt_camera.max.
Change the view:
- Click the POV viewport label and choose
Top (or press T).
- Press Shift+F to
turn off safe frame display, if it is still on.
- Click (Zoom Extents).
Set up snaps:
Snaps ensure that the
line you create will align with the geometry of the walls.
- On the main toolbar, make sure the 3D
version of the (Snaps Toggle) is chosen,
then right-click this button.
3ds Max Design opens the
Grid And Snap Settings dialog.
- On the Grid And Snap Settings dialog Snaps panel, click Clear
All, and then click Vertex to turn it on.
- Close the Grid And Snap
Settings dialog.
- Click (3D Snaps Toggle) to turn
it on.
Create a ceiling shape for the den:
- Go to the Create panel and click (Shapes). On the Object
Type rollout, click Line to turn it on.
- On the Creation Method rollout, make
sure that Corner is chosen as both the Initial Type and the Drag
Type.
- Starting at the upper-left corner of
the den, draw a Line shape that connects the interior vertices of
the walls of this room, as shown in the illustration that follows.
Proceed in a clockwise direction.
Complete the line by clicking the vertex with
which you began the Line. When 3ds Max Design asks if it should close
the spline, click Yes.
- On the main toolbar, click (3D Snaps Toggle) again to
turn it off.
- While the line is still selected, use
the Name And Color rollout to rename it Ceiling.
Convert the shape to a polygon surface:
Correct the normal of the ceiling surface:
- Go to the Modify panel.
- Make sure the ceiling is still selected,
and then choose Normal from the Modifier List drop-down.
- Make sure Flip Normals is on (it should
be on by default).
- Click the Point-Of-View viewport label,
and choose Cameras CameraDen.
- Render the view.
TipYou can press F9 as a shortcut for clicking Render
Production.
The rendering should
show the ceiling geometry.
If the rendering doesn’t show the ceiling, use
the Normal modifier to change the state of Flip Normals.
Save your work:
- Choose File Save As, and save the scene as my_wt_ceiling.max.