In this lesson, you will use polygon editing techniques to create and add detail to a sloped roof.
open \modeling\highrise\building2_boolean_complete.max.
At this point, you could create another box object on top of the Tower object, rotate it by 45 degrees, and use it in yet another Boolean operation to create a sloped roof.
In this case however, a simpler approach is to create the roof line by editing the tower as an Editable Poly object.
Change the tower to an Editable Poly object:
Select the Tower object, right-click
it, and from the Transform (lower right) quadrant choose Convert
To
Convert To Editable Poly.
Zoom,
orbit, and
pan the Perspective viewport
until you can see the roof of the building.
(Edge), and then use
(Select And Move) to select
the edge at the back of the tower roof, as shown in the next illustration.
This sets the slope of the roof.


(Polygon), then
select the roof polygon.
Settings button next to
Inset.
3ds Max Design displays the caddy controls for the Inset tool.

(OK).
The inset operation creates a polygon two meters smaller in the X and Y dimensions, centered on the original polygon. You can now extrude this newly created polygon.
Settings button next to
Extrude.
3ds Max Design displays the caddy controls for the Extrude tool.

(OK).
A closer look at the top of the building in the Front viewport shows that the extrusion needs to be fine tuned.

(Select And Move), then
choose Local from the Reference Coordinate System drop-down list.

(Polygon) to exit the Polygon
sub-object level.
Your roof should look like this:
