In this lesson, you will
use polygon editing techniques to create and add detail to a sloped
roof.
Set up the lesson:
- Continue working on your scene from the
previous lesson, or open \modeling\highrise\building2_boolean_complete.max.
At this point, you could
create another box object on top of the Tower object,
rotate it by 45 degrees, and use it in yet another Boolean operation
to create a sloped roof.
In this case however,
a simpler approach is to create the roof line by editing the tower
as an Editable Poly object.
Change the tower to an Editable Poly object:
- Activate the Perspective viewport.
- Select the Tower object, right-click
it, and from the Transform (lower right) quadrant choose Convert
To Convert To Editable Poly.
Add a slope to the roofline:
- Zoom, orbit, and pan the Perspective viewport
until you can see the roof of the building.
- On the Selection rollout, turn on (Edge), and then use (Select And Move) to select
the edge at the back of the tower roof, as shown in the next illustration.
- In the Z coordinates spinner, change
the value from 200 to 160.
This sets the slope of
the roof.
Add an inset to the roof:
- Use the ViewCube to change the view so
you have a better view of the back of the roof.
- On the Selection rollout, click (Polygon), then select the roof polygon.
- On the Edit Polygons rollout, click the Settings button next to
Inset.
3ds Max Design displays the
caddy controls for the Inset tool.
- On the Inset caddy, change the second
control, Amount, to 2.0m, then click (OK).
The inset operation creates
a polygon two meters smaller in the X and Y dimensions, centered
on the original polygon. You can now extrude this newly created
polygon.
- On the Edit Polygons rollout, click the Settings button next to
Extrude.
3ds Max Design displays the
caddy controls for the Extrude tool.
- On the Extrude caddy, set the second
control, Height, to –2.0m, then click (OK).
A closer look at the
top of the building in the Front viewport shows that the extrusion
needs to be fine tuned.
- Click (Select And Move), then
choose Local from the Reference Coordinate System drop-down list.
- In the Front viewport, move the roof
polygon along its local Y axis until the top and bottom edges are
at a 90-degree angle to the ground plane, as shown in the next illustration.
- Click (Polygon) to exit the Polygon
sub-object level.
Your roof should look
like this:
Save your work:
- Save the scene as my_building2_roof.max.