Command entry:mental ray material
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Advanced Shaders rollout
![](../images/ac.menuaro.gif)
Click Contour button.
![](../images/ac.menuaro.gif)
Choose Width from Light (contour).
Command entry:Other material
![](../images/ac.menuaro.gif)
mental Ray Connection rollout
![](../images/ac.menuaro.gif)
Advanced Shaders group
![](../images/ac.menuaro.gif)
Unlock Contour if necessary.
![](../images/ac.menuaro.gif)
Click Contour button.
![](../images/ac.menuaro.gif)
Choose Width from Light (contour).
The thickness of contours generated by the Width from Light shader are based on the direction of a light you can specifiy
in your scene.
Interface
- Color
-
The color used for rendering the contour lines.
- Min Width (%)
-
The relative thickness of the thinnest contour lines, where illumination is brightest.
- Max Width (%)
-
The relative thickness of the thickest contour lines, where illumination is darkest.
- Light
-
To specify a scene light source for use in determining contour thickness, click this button and then select a light. After
you specify a light, its name appears on the button.
To remove the specified light source from the shader’s influence, click the Clear button.