Command entry:Daylight system
Modify panel
Daylight Parameters rollout
Sunlight drop-down list
mr Sun
The mr Sun light is intended for use in the mental ray Sun & Sky combination. This topic mainly provides information on parameters
unique to this component. A number of mr Sky parameters are common to all three Sun & Sky components. For some of those parameters,
this topic provides a brief explanation plus a link to the main topic with additional details.
TipYou can view the Sun & Sky combination in a viewport, which makes adjusting parameters fully interactive. For details, see
this procedure.
Interface
mr Sun Basic Parameters rollout
- On
-
Turns the mr Sun light on and off. Default=on.
- Multiplier
-
A scalar multiplier for the light output. Default=1.0.
- Targeted
-
Applicable only when you add an mr Sun light directly to the scene via Create panel Lights Photometric, rather than as part of a Daylight system. When on, the light is targeted and you can change the target distance by moving the target. The distance between the light
and its target is displayed to the right of the check box. When off, you can set this value directly. Default=on.
Shadows group
- On
-
Toggles shadowing for the light. Default=on.
- Softness
-
The softness of shadow edges. The default value of 1.0 accurately matches the softness of real solar shadows. Lower values
make the shadows sharper and higher values make them softer.
- Softness Samples
-
The number of shadow samples for the soft shadows. If it is set to 0, no soft shadows are generated. Default=8.
Inherit from mr Sky group
Notemr Sun can inherit parameters from mr Sky even if the latter is off.
- Inherit from mr Sky
-
Uses the equivalent settings from the mr Sky Parameters rollout for the remaining mr Sun Parameters rollout settings. Default=on.
For further information, see Common Parameters.
Nonphysical Tuning group
These controls are available only when “Inherit From mr Sky” is off.
- Red/Blue Tint
-
Provides artistic control over the redness of the sky light. The default value of 0.0 is the physically correct value (calculated
for a 6500K whitepoint), but can be changed with this parameter, which ranges from –1.0 (extremely blue) to 1.0 (extremely
red).
- Saturation
-
Provides artistic control over saturation of the sky light. The default value of 1.0 is the physically calculated saturation
level. Possible values range from 0.0 (black and white) to 2.0 (extremely high saturation).
mr Sun Photons rollout
Use these settings to focus global-illumination photons on an area of interest. For example, if you’ve modeled a huge city
as a backdrop, but are rendering only a room interior, you probably don’t want mental ray to shoot photons over the entire
city, with the result that only a few will find their way into the room.
- Use Photon Target
-
When on, uses the Radius setting with respect to the light target.
- Radius
-
Sets the radial distance from the target in which the mr Sun casts GI photons.