 Command entry:
Command entry: 
 Create panel 


 (Geometry) 

 Standard Primitives 

 Object Type rollout 

 Tube button
            
 Command entry:
Command entry:Create menu 

 Standard Primitives 

 Tube
            
 Tube produces both round and prismatic tubes. The tube is similar to the cylinder with a hole in it.
         
            
            Procedures
            
            
            To create a tube:
            
            
               - On the Create menu choose Standard Primitives  Tube. Tube.
- In any viewport, drag to define the first radius, which can be either the inner or outer radius of the tube. Release to set
                  the first radius.
               
- Move to define the second radius, then click to set it.
- Move up or down to define a height, either positive or negative.
- Click to set the height and create the tube.
To create a prismatic tube:
            
            
               - Set the number of sides for the kind of prism you want.
- Turn Smooth off.
- Create a tube.
 
         
            
            Interface
            
            
            
               
               Creation Method rollout
               
               - Edge
- 
                     
                        
                        Draws a tube from edge to edge. You can change the center location by moving the mouse.
                         
 
- Center
- 
                     
                        
                        Draws a tube from the center out.
                         
 
 
            
            
               
               Parameters rollout
               
               
               
               The defaults produce a smooth, round tube of 18 sides with the pivot point at the center of the base. There are five height
                  segments and one cap segment. If you don't plan to modify the cylinder's shape, such as with a Bend modifier, set Height Segments
                  to 1 to reduce scene complexity. If you plan to modify the ends of the cylinder, consider increasing the Cap Segments setting.
               
               - Radius 1, Radius 2
- 
                     
                        
                        The larger setting specifies the outside radius of the tube, while the smaller specifies the inside radius.
                         
 
- Height
- 
                     
                        
                        Sets the dimension along the central axis. Negative values create the tube below the construction plane.
                         
 
- Height Segments
- 
                     
                        
                        Sets the number of divisions along the tube's major axis.
                         
 
- Cap Segments
- 
                     
                        
                        Sets the number of concentric divisions around the center of the tube's top and bottom.
                         
 
- Sides
- 
                     
                        
                        Sets the number of sides around the tube. Higher numbers shade and render as true circles with Smooth on. Lower numbers create
                           regular polygonal objects with Smooth off.
                         
 
- Smooth
- 
                     
                        
                        When on (the default), faces of the tube are blended together, creating a smooth appearance in rendered views.
                         
 
- Slice On
- 
                     
                        
                        Enables the Slice feature, which removes part of the tube's circumference. Default=off.
                         When you create a slice and then turn off Slice On, the complete tube reappears. You can therefore use this check box to switch
                           between the two topologies.
                         
 
- Slice From, Slice To
- 
                     
                        
                        Sets the number of degrees around the local Z axis from a zero point at the local X axis.
                         For both settings, positive values move the end of the slice counterclockwise; negative values move it clockwise. Either setting
                           can be made first. When the ends meet, the whole tube reappears.
                         
 
- Generate Mapping Coords
- 
                     
                        
                        Generates coordinates for applying mapped materials to the tube. Default=on.
                         
 
- Real-World Map Size
- 
                     
                        
                        Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled
                           by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=off.