With the controls in this rollout, you can fine-tune the effect of the Raytrace map on a material's refraction component.
Interface
Internal Density Effects
- Color
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With these controls, you can specify a transmission color based on thickness. The density color gives the appearance of color
within the object itself, like tinted glass.
- Turns color density on or off.
- Displays a Color Selector. Choose the transmission color.
- Controls the amount of density color. Reducing this value reduces the density color effect. Range=0 to 1.0. Default=1.0.
- Assigns a map to the density color component. Use the check box to enable or disable the map.
- A thin piece of tinted glass is mainly clear, while a thick piece of the same glass has more color. Start and End Distance,
expressed in world units, controls help you simulate this effect. Start is the position in the object where the density color
begins to appear (Default=0.0). End is the position in the object where the density color reaches its full Amount value. To
have a lighter effect, increase the End value. To have a heavier effect, reduce the End value.
- Fog
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Density fog is also a thickness-based effect. It fills the object with a fog that is both opaque and self illuminated. The
effect is like smoke trapped in a glass, or wax at the tip of a candle. Colored fog in tubular objects can resemble neon tubes.
- Turns fog on or off.
- Displays a Color Selector for choosing the fog color.
- Controls the amount of density fog. Reducing this value reduces the density fog effect and makes the fog translucent. Range=0
to 999999.0. Default=1.0.
- Assigns a map to the fog component. Use the check box to enable or disable the map.
- Start and End Distance controls, expressed in world units, adjust the fog effect based on the object's dimensions. Start is
the position in the object where the density fog begins to appear (default=0.0). End is the position in the object where the
density fog reaches its full Amount value. To have a lighter effect, increase the End value. To have a heavier effect, reduce
the End value.
- Render objects inside raytraced objects
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Turns the rendering of objects inside raytraced objects on or off. Default=on.
- Render atmospherics inside raytraced objects
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Turns the rendering of atmospheric effects inside raytraced objects on or off. Atmospheric effects include fire, fog, volume
light, and so on. Default=on.
- Treat Refractions as Glass (Fresnel effect)
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When on, applies a Fresnel effect to the refraction. This can add a bit of reflection to the refracting object, depending
on the viewing angle of the object. When off, the object is refractive only. Default=on.