The method you should use to reposition a biped depends on which tools were used to animate the biped.
This is also the easiest way to move a biped that is not animated.
To reposition a freeform animation (with no IK attachment) or a footstep animation:
(Move All Mode).
The biped's center of mass is selected and displayed in a larger-than-usual size. On the main toolbar,
Select And Move is turned on.
Move All mode is a convenient way to select the biped's center of mass, and to reposition the biped. Use it when the biped is not yet animated, when the biped has freeform animation with no IK attachment, or when it has footstep animation.
Move the biped.
The Collapse button on the Move All dialog box allows you to reset the position and rotation values in the Move All dialog to zero, but does not change the position of the biped.
(Move All Mode).
To reposition a biped with limbs attached to an Object Space object (IK attachment):
(Select And Link) to link both the Object Space object and the biped's center of mass to the dummy object.
Move the dummy object to reposition the biped.
To reposition a biped with limbs attached to world space (IK attachment):
A biped with limbs in world space has an IK Blend setting of 1.0 for each limb, with no Object Space object specified. For example, when you plant the feet of a biped so its knees will bend when you lower its center of mass, or you plant the hands of a biped doing pushups, typically you do not specify an Object Space object.
(Select And Link) to link both the biped's center of mass and the biped part with planted keys to the dummy object.
Move the dummy object to reposition the biped.
To reposition a biped animated with a motion flow script:
By default, the biped's position at the beginning of a motion flow script is the position specified by the first BIP or STP file in the script.
(Motion Flow Mode).
(Motion Flow Mode).
To use layers to reposition a biped with freeform animation:
Using layers and Auto Key when you reposition a freeform biped gives you some editing choices, as described below.
(Create Layer).
(Auto Key).
(Auto Key).
You now have these aids to animation editing:
(Snap Set Key) on the Layers rollout snaps the biped to its position on the previous layer, and sets a position key. The
animation is blended between the biped's new position and its previous position at frames where the key is set.