Command entry: ![](../images/GUID-98173E20-D8BF-4A71-A169-42981748A8A8-low.png)
Create panel
![](../images/ac.menuaro.gif)
![](../images/GUID-EE6A9DC1-43D8-4EEC-AE55-2C415AB62C52-low.png)
(Lights)
![](../images/ac.menuaro.gif)
Create a light.
![](../images/ac.menuaro.gif)
Name and Color rollout
Command entry:Create menu
![](../images/ac.menuaro.gif)
Lights
![](../images/ac.menuaro.gif)
Photometric Lights or Standard Lights
![](../images/ac.menuaro.gif)
Create a light.
![](../images/ac.menuaro.gif)
![](../images/GUID-00A9C3E8-5814-4255-A1E2-8DB5CFC5D439-low.png)
Modify panel
![](../images/ac.menuaro.gif)
Name and Color rollout
Command entry:Create a light.
![](../images/ac.menuaro.gif)
![](../images/GUID-00A9C3E8-5814-4255-A1E2-8DB5CFC5D439-low.png)
Modify panel
![](../images/ac.menuaro.gif)
Name and Color rollout
The Name And Color rollout lets you change the name and geometry color of a light. Changing the color of the light geometry
can be useful when working with many lights. For example, in a scene with many different types of lights, you could make all
spotlights red, and all omni lights blue to easily distinguish them.
Changing a light's geometry color has no effect on the color of the light itself. You can set the color the light emits on
its Intensity/Color/Attenuation rolloutfor photometric lights, or the Intensity/Color/Attenuation rollout for standard lights.
Procedures
To change the color of a light’s geometry:
-
Create or
select a light in your scene.
- On the Name And Color rollout, click the color swatch to open a Color Selector.
- Choose a new color and click OK.
To change the name of a light:
-
Create or
select a light in your scene.
- On the Name And Color rollout, click the name field and enter the new name, then press the Enter key.
The light's name has changed.
Interface
- Name
-
The name of the selected light.
NoteWhen you rename a target-type light, the target object will be renamed to match the light.
- Color
-
The color of the light’s geometry. This has no effect on the color the light emits.