Make Unique lets you convert an instanced object to a copy that's unique. A object is instanced when it is cloned (Shift+Move or Shift+Rotate). If you make changes to an instanced object the changes are also reflected in the other instances in your scene. Making objects unique lets you adjust or change those objects independently without affecting any other objects in the scene.
Customize UI and choose Category: Instance Manager, then drag Automatic Material Propagation to a toolbar or assign a keyboard
shortcut to it. Using this tool will allow the unique object to act uniquely.
Example: To use the Make Unique options with an instanced modifier:
When the Clone Options dialog opens, make sure Object is set to Copy.
Select all four cylinders, apply the Bend modifier, and adjust the Angle setting just enough to see the results of the bend.
You now have four cylinders with a single instance of a Bend modifier applied to them.
Hold.
This lets you return to the current state of the scene at any time without using Undo.
Select two of the cylinders.
The modifier stack shows the modifier but not the geometry, because the latter isn’t instanced between the two objects.
(Make Unique).
The Make Unique dialog opens, asking whether you want to make the selected items unique with respect to each other.
At this point, the two selected cylinders each have unique Bend modifiers, while the remaining two cylinders share the original, instanced Bend. You can see this by selecting each cylinder and changing the Bend Angle setting. Changing one of the unique modifiers doesn’t affect any other object, while changing one of the instanced modifiers changes the other object with an instance of the modifier.
Fetch, and answer Yes.
The two selected cylinders now share an instance of a Bend modifier, but it's a different instance than that shared by the other two cylinders. Again, you can see this by selecting each of the cylinders and changing the Bend Angle spinner. You can also turn on Show Dependencies in the Views menu to see the relationship between the four cylinders and the Bend modifier.
Example: To use Make Unique with an instanced object/modifier combination:
(Make Unique).
When you change the Bend Angle setting or cylinder base parameters for one of the objects, the other doesn't change.
Make UniqueDetaches objects and modifiers (and combinations) logically from the master node of which they're instances or references.
Go to the object or modifier level in the stack for an instanced or referenced object or modifier (respectively), and click Make Unique.
For instanced object/modifier combinations, in the modifier stack, choose either the modifier or the object itself.
When you click Make Unique for a selection of two or more objects, a dialog appears that asks: Do you want to make the selected items unique with respect to each other? This gives you a choice of how you want to make the objects unique.