Maps and Mapping Coordinates
 
 
 

Mapping coordinates specify how a map is placed, oriented, and scaled onto geometry.

Mapping coordinates are often specified in terms of U, V, and W, where U is the horizontal dimension, V is the vertical dimension, and W is the optional third dimension, specifying depth.

In general, geometric primitives have mapping coordinates applied by default, but surface objects such as Editable Poly and Editable Mesh require you to add mapping coordinates to them.

If you apply a material with maps to an object that has no mapping coordinates, the renderer displays a warning. See Missing Map Coordinates Dialog.

3ds Max provides a number of ways to generate mapping coordinates:

There are three cases where you you can apply a map without specifying the mapping coordinates:

See Also