Translucent Highlights
 
 
 
Command entry: Material Editor Standard material Basic Parameters rollout for the Translucent Shader Specular Highlight group

Like the Blinn shader, the Translucent shader has circular highlights.

Procedures

To increase or decrease the strength of a highlight:

To increase or decrease the size of a highlight:

Interface

Specular Level

Affects the intensity of the specular highlight. As you increase the value, the highlight grows brighter. Default=0.

Click the map button to assign a Specular Level map. This button is a shortcut: You can also assign a Specular Level map on the Maps rollout.

Glossiness

Affects the size of the specular highlight. As you increase the value, the highlight gets smaller and the material appears shinier. Default=10.

Click the map button to assign a Glossiness map. This button is a shortcut: You can also assign a Glossiness map on the Maps rollout.

Backside specular

When on, both sides of the material receive a specular highlight. When off, only the front side of the material receives a highlight. Default=on.

Leave Backside Specular on to model materials like translucent plastic. Turn it off to model materials like frosted glass.

TipWhen Backside Specular is turned off, the front side is always the one that receives a specular highlight. You can change this by reversing the normals of surfaces that have the translucent-shaded material.