Line Spline
 
 
 
Command entry: Create panel (Shapes) Splines Object Type rollout Line
Command entry:Create menu Shapes Line

Use Line to create a free-form spline made of multiple segments.

Example of line

Procedures

To create a line:

  1. Go to the Create panel and turn on (Shapes).
  2. On the Object Type rollout, click the Line button.
  3. Choose a creation method.
  4. Click or drag the start point.

    Clicking creates a corner vertex; dragging creates a Bezier vertex.

  5. Click or drag additional points.

    Clicking creates a corner vertex; dragging creates a Bezier vertex.

  6. Do one of the following:
    • Right-click to create an open spline.
    • Click the first vertex and click Yes in the "Close spline?" dialog to create a closed spline.

To create a line using rectilinear and angle-snap options:

These two options aid in creating regular shapes:

The angle for each new segment relates to the previous segment, so the angle snap works only after you've placed the first two spline vertices (that is, the first segment). Angle Snap need not be enabled for this feature to work.

To create a line from the keyboard:

  1. Enter values in the X, Y, and Z fields to specify a vertex coordinate.
  2. Click Add Point to add a vertex to the current line at the specified coordinate.
  3. Repeat steps 1 and 2 for each additional vertex.
  4. Do one of the following:
    • Click Finish to create an open spline.
    • Click Close to connect the current vertex to the first vertex and create a closed spline.

Interface

Automatic Conversion to an Editable Spline

Because the Line object has no dimension parameters to be carried over to the Modify panel, it converts to an editable spline when you move from the Create panel to the Modify panel. While you are creating the line, the Create panel displays the original controls, such as Interpolation, Rendering, Creation Method, and Keyboard Entry. After creating the line, when you go to the Modify panel you have immediate access to the Selection and Geometry rollouts to edit the vertices or any part of the shape.

Rendering and Interpolation rollouts

All spline-based shapes share these parameters. See Splines for an explanation of these parameters.

Creation Method rollout

Creation method options for lines are different from other spline tools. You choose options to control the type of vertex created when you click or drag vertices.

You can preset the default types of spline vertices during line creation with these settings:

Initial Type group

Sets the type of vertex you create when you click a vertex location.

Corner

Produces a sharp point. The spline is linear to either side of the vertex.

Smooth

Produces a smooth, nonadjustable curve through the vertex. The amount of curvature is set by the spacing of the vertices.

Drag Type group

Sets the type of vertex you create when you drag a vertex location. The vertex is located at the cursor position where you first press the mouse button. The direction and distance that you drag are used only when creating Bezier vertices.

Corner

Produces a sharp point. The spline is linear to either side of the vertex.

Smooth

Produces a smooth, nonadjustable curve through the vertex. The amount of curvature are set by the spacing of the vertices.

Bezier

Produces a smooth, adjustable curve through the vertex. The amount of curvature and direction of the curve are set by dragging the mouse at each vertex.

Keyboard Entry rollout

Keyboard entry for lines is different from keyboard entry for other splines. Entering keyboard values continues to add vertices to the existing line until you click Close or Finish.

Add Point

Adds a new point to the line at the current X/Y/Z coordinates.

Close

Closes the shape, adding a final spline segment between the most recent vertex and the first.

Finish

Finishes the spline without closing it.