To construct the floor, you simply copy the ceiling geometry.
open the file wt_ceiling.max.
(Maximize Viewport Toggle) or press Alt+W to display all four viewports.
Construct the floor by cloning the ceiling:
(Zoom Extents).
(Select By Name) (or press H), and use the Select From Scene dialog to select the ceiling.
(Select And Move) to turn it on.
Shift+move creates a copy of the ceiling object, and when you release the mouse, a Clone Options dialog appears.
The floor faces upward, so it doesn't need the Normal modifier.
Modify panel.
(Remove Modifier From The Stack).
Correct the floor's alignment:
(Maximize Viewport Toggle)) (or press Alt+W) to see four viewports.
(Align). Then click one of the walls.

This aligns the floor with the bottom of the walls, along the floor's local Z axis.

render the view.
Close the rendering by clicking the X button in the upper-right corner.
Save As, and save the scene as my_wt_floor.max.