To send the model back to Inventor, first you have to convert the new geometry to the Body Object type.
Convert the new parts to body objects:
Select the U-shaped portion of the new stirrup part: That is, the box with extrusions, but not the pin.
Create panel and click
(Geometry). Choose Body Objects from the drop-down list.

3ds Max Design converts the part to a solid Body Object.

Select the new pin cylinder, and repeat step 3 to convert it to a Body Object as well.
Export the modified assembly as a SAT file:
Application menu, choose Export.


3ds Max Design reports that the objects were exported successfully.
