In this lesson, you will use polygon editing techniques to create and add detail to a sloped roof.
 open \modeling\highrise\building2_boolean_complete.max.
 open \modeling\highrise\building2_boolean_complete.max.
               At this point, you could create another box object on top of the Tower object, rotate it by 45 degrees, and use it in yet another Boolean operation to create a sloped roof.
In this case however, a simpler approach is to create the roof line by editing the tower as an Editable Poly object.
Change the tower to an Editable Poly object:
 Select the Tower object, right-click it, and from the Transform (lower right) quadrant choose Convert To
 Select the Tower object, right-click it, and from the Transform (lower right) quadrant choose Convert To  Convert To Editable Poly.
 Convert To Editable Poly.
             Zoom,
 Zoom,  orbit, and
 orbit, and  pan the Perspective viewport until you can see the roof of the building.
 pan the Perspective viewport until you can see the roof of the building.
 (Edge), and then use
 (Edge), and then use  (Select And Move) to select the edge at the back of the tower roof, as shown in the next illustration.
 (Select And Move) to select the edge at the back of the tower roof, as shown in the next illustration.
This sets the slope of the roof.


 (Polygon), then
 (Polygon), then  select the roof polygon.
 select the roof polygon.
 Settings button next to Inset.
 Settings button next to Inset.
3ds Max Design displays the caddy controls for the Inset tool.

 (OK).
 (OK).
The inset operation creates a polygon two meters smaller in the X and Y dimensions, centered on the original polygon. You can now extrude this newly created polygon.
 Settings button next to Extrude.
 Settings button next to Extrude.
3ds Max Design displays the caddy controls for the Extrude tool.

 (OK).
 (OK).
               A closer look at the top of the building in the Front viewport shows that the extrusion needs to be fine tuned.

 (Select And Move), then choose Local from the Reference Coordinate System drop-down list.
 (Select And Move), then choose Local from the Reference Coordinate System drop-down list.

 (Polygon) to exit the Polygon sub-object level.
 (Polygon) to exit the Polygon sub-object level.
               Your roof should look like this:
