Cubic 6

 
 
 

DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage shader library.

| Cube | Front, Back, Left, Right, Top, Bottom

Shader Type: Environment (Tool)

Output: Color (RGB) value

Is similar to the Spherical environment shader except it can map up to six textures on an infinite cube. This tool can be used as a texture, environment, or lens shader. This shader differs from the Cubic Mapping 6 shader because of its Position and Size parameters.

Name

The shader's name. Enter any name you like, or leave the default.

Cube

Cube Position (XYZ)

Defines the cube's center position in X, Y, and Z coordinates.

Cube Size (XYZ)

Defines the cube's size in each of the 3 axes. The distances are measured form the cube's center, which is defined in the cube position parameter.

Front, Back, Left, Right, Top, Bottom

From each tab you can define a unique image. There is one tab for each side of the cube.

Image

Defines an image clip to use. Click Edit to open a property page for the image clip currently being used. To retrieve a new clip, click New and indicate whether you wish to create a new clip or create one from a source.

Image View Window

Displays the selected image. You can right-click the image to access the Image Clip Property Editor. If the image is a sequence, use the playback controls to play the sequence image.

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