| Color Switch
Category: Processing > Switch
Shader Family: Texture
Output: Color
Selects the color or texture to be displayed (output), depending on the type of ray hitting the object.
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The shader's name. Enter any name you like, or leave the default.
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Visible Rays
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Defines the color when an eye ray is hitting the object.
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Defines the color when a refractive transparency ray is hitting the object.
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Defines the color when a reflective ray is hitting the object.
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Shadow Rays
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Defines the color when a shadow ray is hitting the object.
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Override with Shadow Color or multiply the returned color with the Shadow Color.
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Photon Rays/Final Gathering
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Defines the color when a photon ray is hitting the object.
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Defines the color when a final gathering ray is hitting the object.
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When selected, final gathering is evaluated through the input port.
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When selected, final gathering is evaluated through the input port.
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Render Tree Usage
In the render tree, use this shader to define a texture or texture effect for the various rays that hit an object. For example,
the Reflection input can be a gradient, the Shadow input can be a fractal, and the eye ray can be an image clip. This shader
can then be output to either the Surface connection of the Material node or a Color input on a surface shader.