Category: Processing > Switch
Shader Family: Texture
Output: Color
Defines a color or texture for each side of a primitive surface.
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The shader's name. Enter any name you like, or leave the default.
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Defines the color displayed if a ray hits the primitive surface on the front of a facing polygon.
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Defines the color displayed if a ray hits the primitive surface on the back of a facing polygon.
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Render Tree Usage
Use this shader to apply a separate texture or color on each side of an object. Connect the desired texture or surface shader
to each input. This shader can then be connected directly to the Surface input of the Material node, or to the Diffuse parameter
of a surface shader.