Color Average

 
 
 

Category: Processing > Math

Shader Family: Texture

Output: Color

Converts an input color to an RGBA grayscale by averaging the RGB. The returned R, G, B, and A channels all have the same value.

NoteBe sure to give the factor a value; otherwise the node will simply return black (no value).

Use this shader if you need a grayscale value from RGBA output. This can be useful, for example, if you are creating a bump map with a texture. This shader will let you adjust the color intensity with a single slider.

Name

The shader's name. Enter any name you like, or leave the default.

Color Input

Specifies the input color, texture, or shader used to compute an intensity level.

Factor

Specifies the intensity of the output. This value can be forced.

Render Tree Usage

This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it is input to a color parameter.

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