Setting render options for a pass usually involves some or all of the following tasks:
Choosing the pass renderer. See Setting the Pass Renderer.
Setting the file names of the pass' render channels. See Setting Pass Output Paths and File Names.
Choosing the frames that you want to render. See Setting Pass Frames.
Setting the pass camera. See Setting and Showing the Render Pass Camera [Rendering].
Setting the output format for rendered frames. See Setting the Pass Output Resolution.
Setting pass motion blur options. See Pass Motion Blur Settings [Cameras and Motion Blur].
Configuring field-rendering options. See Setting Pass Field Rendering Options.
Defining a subregion or selection to render. See Set Pass Crop From Region and Selection options [Properties Reference].
Render a gamma corrected pass using the Color Management display preference [Preference Reference].
If desired, outputting a movie file of the pass in addition to the rendered frames. See Setting Pass Field Rendering Options.
Setting pass-level output options for .mi file archives. See mi Archives and Stand-ins.
Rendering out custom information with your image sequences by creating a "render slate" for each render pass. See the Slate options in the Render Pass Property Editor.
Applying Shaders to the pass. See Applying Shaders to Passes.
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