Types of Render Options

 
 
 

Setting up a scene for rendering requires that you set render options at three different levels: the scene level, the render pass level, and the renderer level.

Scene Render Options

The scene render options allow you to modify global settings for the entire scene. You can specify things like the renderer to use, the frames to render, and the basic output path and format for rendered images. You can also create new render channels that you can add to individual passes (see Render Channels & Framebuffers).

Setting options at the scene level means that you don't need to set them separately for each pass (by default, every new pass inherits the scene's render options). However, most of them can be overridden for individual passes should you need pass-level variations of these settings.

For more information, see Scene Rendering Options.

Pass Render Options

The pass render options allow you to modify settings specific to each pass. You can set output paths, specify the pass camera, output your pass to a movie file, apply pass-level shaders, and more.

The pass render options are also where you specify which channels are output for the pass. You can choose any combination of the channels that are available for the scene (see Render Channels & Framebuffers).

You can also use the pass render options to override some of the scene render options. For example, you may want to render a specific set of frames for one pass.

For more information, see Pass Rendering Options.

Renderer Options

While scene- and pass-level render options are controlled by Softimage, renderer options are controlled by the renderer itself. Softimage allows you to render using the mental ray renderer or the Softimage hardware renderer.

By default, every pass in your scene shares the same set of renderer options. However, you may create local sets of mental ray or hardware renderer options for any pass (see Setting Global or Local Render Options).

For more information about setting renderer options, see mental ray Renderer Options and Hardware Renderer Options.

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