Disconnecting Polygon Mesh Components

 
 
 

Disconnecting components is the opposite of welding. Components are separated from their neighbors, and new boundary edges and points are added as necessary. For example, you can select a set of polygons on a box and disconnect them to create a lid that is a separate "island" of polygons but still part of the box object.

You can disconnect points, edges, or polygons:

Note
  • If you want the separate polygons to be part of a new object, you should use Create Poly. Mesh Extract Polygons (delete) instead of disconnecting them. See Extracting Polygons.

  • Disconnecting a single interior edge has no effect.

    You cannot disconnect this edge by itself.

To disconnect polygon mesh components

  1. Select one or more points, edges, polygons, or clusters on a polygon mesh object.

  2. Choose Modify Poly. Mesh Disconnect Components on the Model toolbar.

    If you did not select any components in step 1, you are prompted to pick them now.

    The picking session defaults to Rectangle Point selection, but you can change the filter using the buttons on the Select panel and you can change the tool using the commands on the Select Tools menu or the keyboard equivalent (for example, F10 for the Raycast tool).

    The selected components are disconnected.

  3. In the case of polygons, the Disconnect Component Op property editor opens.

    If desired, turn Explode Polygons on.

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