Deformations are operators that change the shape of geometric objects.
Certain types of deformation are described elsewhere:
Direct manipulation of points and other components are actually implemented as deformations in Softimage and are described in Manipulating Components.
Envelope deformations let you deform a character based on the movement of its skeleton. They are covered in Envelopes [Character Animation].
Soft body dynamics let you simulate the behavior of non-rigid objects as they are subjected to forces and collisions. It is described in Soft Bodies [ Simulation and Effects].
Cloth lets you simulate how fabric moves and drapes. It is described in Cloth [ Simulation and Effects].
Freezing transformation and moving object centers are also deformations. These operations are described in Transformations [Working in 3D Space].
Scripted operators let you create your own deformations by getting and setting the positions of an object's points. They are described in Scripted Operators [Customizing Softimage].
ICE-based formations are described in ICE Deformations.
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