3ds Max to Softimage: Supported Scene Elements and Attributes

 
 
 

| Geometries | Lights | Cameras | Hierarchies | Deformations | Animation | Constraints | Physics | Shading | User Data | File Referencing | Update Mechanism

The following tables list the features supported when exporting from a Crosswalk-enabled installation of 3ds Max and importing into Softimage using the dotXSI (*.xsi) format.

Geometries

Element

Max Export vs. Softimage Import

Comments

Mesh

Yes

 

Triangles

Yes

 

Polygons

Yes

 

Nulls

Yes

Converted to dummy objects.

UVs

Yes

 

Vertex Color

Yes

 

Normals

Yes

 

Splines

No

 

NURBS

No

 

Lights

Element

Max Export vs. Softimage Import

Comments

Omni

No

 

Directional

No

 

Spot

No

 

Light Common Shading

No

 

Cameras

Element

Max Export vs. Softimage Import

Comments

Perspective Lookat

No

 

Perspective Rotation

No

 

Orthogonal

No

 

Extra Camera Data

No

 

Hierarchies

Element

Max Export vs. Softimage Import

Comments

SRT Node Transforms

Yes

 

Advanced SRT Node Transforms

Partial

Support for pivot, neutral pose, etc. Shearing not supported.

Instances (model)

No

 

Instances (primitive)

No

 

Deformations

Element

Max Export vs. Softimage Import

Comments

Skinning (Envelopes)

Yes

 

Shapes

Yes

Support for Max morph targets only. Imports shape sources (Shape Keys). No weight animation.

Bones

No

Converted to nulls.

Animation

Element

Max Export vs. Softimage Import

Comments

Fcurves (constant)

Partial

Animation is plotted as linear on export from 3ds Max.

Fcurves (linear)

Partial

Animation is plotted as linear on export from 3ds Max.

Fcurves (spline)

Partial

Animation is plotted as linear on export from 3ds Max.

Fcurves (hermite)

Partial

Animation is plotted as linear on export from 3ds Max.

Fcurves (per key interpolation)

No

 

Constraints

Element

Max Export vs. Softimage Import

Comments

Constraints

No

Plotted on export from 3ds Max.

IK

No

Plotted to FK.

Physics

Element

Max Export vs. Softimage Import

Comments

Rigid Body Dynamics

No

 

Shading

Element

Max Export vs. Softimage Import

Comments

Common Shading

Partial

The specular component is not supported well. 3ds Max has an inversely proportional system.

DirectX

No

 

Cg Profile Effects

No

 

User Data

Element

Max Export vs. Softimage Import

Comments

Custom Psets

No

 

User Data Blob

No

 

File Referencing

Element

Max Export vs. Softimage Import

Comments

Model Files

No

 

Images

Yes

 

Shaders

No

 

Update Mechanism

Element

Max Export vs. Softimage Import

Comments

Update

No

 

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